WW 1941 ME/ER-II/Crete Scenario Mar II 41 Axis Turn Allied At-Start Set-Up

 

At Malta:

  • Malta Status: 10 [per ER-II]
  • Malta Repair Rate: 1 repair point each turn.
  • Valletta hex flack factor (3 intrinsic + 2 ground unit): 5

Valletta (18A: 0407):

3-cap permanent airfield [per ER-II]

3-6* Inf X                               1 M [per the 1941 ME/ER-II/Crete Scenario draft OB after WitD Allied OB booklet analysis]

2-6* Inf X                               2 M [per the 1941 ME/ER-II/Crete Scenario draft OB after WitD Allied OB booklet analysis]

1-8 MG II                                1 Ch [per the 1941 ME/ER-II/Crete Scenario draft OB after WitD Allied OB booklet analysis]

0-1-8 Hv AA II      AA=2      10 [per ER-II]

0-4 Cons X                             MC [per ER-II]

Four gsp’s generated on the Mar II 41 Allied turn. [per the 1941 ME/ER-II/Crete Scenario draft OB]

Note: All units are technically Allied U-2.

 

In Libya:

  • Except as indicated below, all Allied force dispositions in Libya are per F. Watson’s “Enter Rommel-II” Europa Battle Scenario found in TEM#71.

El Aghelia (18A:2930) [clear terrain point city coast road hex]:

1-cap permanent airstrip [per ER-II]

1-10* Mot SG X   AA=1        2 [provisional 1941 ME/ER-II/Crete Scenario at-start set-up done for the EA game report]

3-2-10 Arm X                         3 [provisional 1941 ME/ER-II/Crete Scenario at-start set-up done for the EA game report]

 

Agedabia (18A:3327) [clear terrain point city road junction hex]:

1-cap permanent airstrip [per ER-II]

 

Zaulet Msus (18A:3523) [stony desert point city road hex]:

1-10 Mot Inf II                      1 M     (FF)

two steps of attack supply

 

Soluch (18A:3222) [clear terrain point city secondary rail terminus hex]:

3-cap permanent airfield [per ER-II]

one step of attack supply

 

Bengasi (18A:3121) [clear terrain reference city\major port transportation line nexus hex]:

3-cap permanent airfield [per ER-II]

2-8 Inf X                                 20       (Aus)

1-8 MG II                                1 RNF

8 Inf XX HQ Unit                   9          (Aus)

 

Barce (18A:3418) [rough terrain point city transportation line nexus hex]:

2-8 Inf X                                 26       (Aus)

3-8 Art X                                13

one step of attack supply

 

Rough terrain road hex 18A:3617:

3-cap permanent airfield [per WW OB booklet, p. 34]

 

Rough Terrain road hex 18A:3618 [Maraua]:

3-cap permanent airfield [per ER-II]

Blen 4             3B3     1-2/23

 

Derna (18A:4116) [rough terrain point city/minor port coastal escarpment road hex]:

3-cap permanent airfield [per ER-II]

 

Ain el Gazala (18A:4518) [clear terrain point city coast road hex]:

1-cap permanent airstrip [per ER-II]

 

Tobruch (18A:4817) [clear terrain point city/standard port coast road junction fortress hex]:

unimproved fortress [per ER-II]

2-8 Inf X                                 24       (Aus)

0-1-8 Hv AA II     AA=2       51

1-8 AT II                                 65

0-4 Cons X                             66 RPC (Col)

one step of attack supply

 

18A:4818 [El Adem; clear terrain road escarpment hex]:

3-cap permanent airfield [per ER-II]

1-10* Mot Inf X                     3          (Ind)

Hurri 1                       5F5     1/8

 

18A:5018 [Gambut; clear terrain hex]:

3-cap permanent airfield [per ER-II]

 

Porto Bardiya (19A:0318) [clear terrain point city minor point fortress road terminus coast hex]:

unimproved fortress [per WitD Axis OB booklet for Dec I 40 at-start]

 

In Egypt:

  • Except as indicated below, all Allied force dispositions in Egypt conform to the ER-II Scenario stipulations.

Matruh (19A:1218) [clear terrain point city/minor port coast road/major rail line junction hex]:

  • railhead marker [EA game report note:  in the 1941 ME/ER-II/Crete Scenario the Matruh-Tobruch railroad construction does not begin until the Aug II 41 Allied turn, per the WitD Allied OB booklet]

3-cap permanent airfield [per ER-II]

2-8 Inf X                                 18       (Aus)

 

Coast road hex 19A:1418 [Maaten Baggush; clear terrain major rail line coast hex]:

3-cap permanent airfield [per ER-II]

 

Alexandria (20A:4930/19A:2416) [major city/major port major rail line coast hex]:

[intrinsic flack:  1]

3-cap permanent airfield [per WW OB booklet, p. 34.  Note that per the WW Airbase summary major city hexes have an airbase capacity of 3.]

2-8 Inf X                                 21       (Aus)

2-8 Inf X                                 25       (Aus)

3-8 Inf X                                 22 G

3-2-10 Arm X                          7

8 Inf XX HQ Unit                   7          (Aus)

0-2-6 Hv AA X     AA=4        NMBDO 1 (RM)

1-2-10* Mot SG X   AA=1      7

Glad                3F3     0/8

Blen 4             3B3     1-2/23

 

Disuq (20A:5026) [canal intensive point city major rail hex]:

2-1-6 Tank II                          7 RT

 

Cairo hex (19A:3219): [full city/transportation lines nexus hex]

[intrinsic flack:  1]

2-8 Inf X                                 23

 

Cairo hex (19A:3320): [clear terrain partial city hex; SE of Cairo full hex city hex]

3-cap permanent airfield [per WW OB booklet, p. 34.  Note that per the WW Airbase Summary the two Cairo major city hexes each have an airbase capacity of 3.]

[intrinsic flack:  1]

 

Port Said (20A:5121/19A:3413) [swamp dot city/standard port/Suez canal major rail terminus coast hex]:

[intrinsic flack:  1]

2-8 Inf X                                 17 (Aus) [per the 1941 ME/ER-II/Crete Scenario OB, required transfer to Greece on the Apr I 41 Allied turn]

2-8 Inf X                                 19 (Aus) [per the 1941 ME/ER-II/Crete Scenario OB, required transfer to Greece on the Apr I 41 Allied turn]

  • The ER-II Scenario shows the Aus 2-8 Inf X 19 in the Greece Holding Box. In the 1941 ME/ER-II/Crete Scenario Mar II 41 Axis turn at-start set-up it is placed in Egypt in order to better comply with the WitD Allied OB booklet’s Apr I 41 Allied turn Transfer to Greece stipulations.

1-8 Inf II                                11       (CS)

 

Ismailia (19A:3516) [clear terrain reference city/standard port/Suez canal transportation line junction hex]:

[intrinsic flack:  1]

1-8 Marine Cmdo X              Lay

Glad                3F3     0/8

 

Suez (19A:3718) [clear terrain reference city/major port/Suez canal transportation line junction coast hex]:

[intrinsic flack:  2]

Standard Supply Terminal Marker

2-8 Inf X                                 16

 

In Palestine:

  • All Allied force dispositions in Palestine conform to the initial force stipulations found in the ER-II Scenario.

Gaza (19A:4210) [clear terrain point city major rail line coast hex]:

1-8 Cav X                               5

 

Tel Aviv (20A:5011) [clear terrain reference city/minor port major rail line junction coast hex]:

1-8 Cav X                               6

 

Jeursalem (19A:4509) [rough terrain dot city transportation line junction hex]: [Note WitD Map Errata for the spelling.]

2-1-8 Cav X                            4

 

Haifa (20A:4710) [clear terrain dot city/major port transportation line junction coast hex]:

  • railhead marker [per WW Rule 41B1a-Western Desert Campaign Starting Conditions, “the transportation line from Haifa to Tripoli (20A:4005) is a road, not a railroad.”  This stipulation is used in the 1941 ME/ER-II/Crete Scenario.  More later on its construction.]

[intrinsic flack:  1]

3-8* Mtn X                             Karp   (Pol)

Bombay          1T2     1-2/15

 

On Cyprus:

Limassol (20A:3615) [clear terrain point city/standard port coast road hex]:

1-cap permanent airstrip [per WitD Allied OB booklet, p. 1]

0-8 Marine Cmdo II              ME [this unit is not in ER-II; it is included in the 1941 ME/ER-II/Crete Scenario per WitD Allied OB booklet analysis]

1 gsp generated on the Mar I 41 Allied turn [per the 1941 ME/ER-II/Crete Scenario draft OB]

Note: the marine cmdo unit is technically Axis U-1.

 

Famagusta (20A:3411) [clear terrain point city/standard port coast road hex]:

1-cap permanent airfield [per WitD Allied OB booklet, p. 1]

 

On Crete:

  • Note that in the WW 1941 ME/ER-II/Crete Scenario BF map 15B is placed below WD maps 18A, 19A and NE map 20A.  This is different than the BF 15B map overlap stipulations found in the official WW scenarios such as the “Desert and the Balkans” Scenario or the “Wavell’s War” Scenario.  No game action is permitted on the exposed portion of map 15B until the occurrence of the “Assault on Crete” segment of the 1941 ME/ER-II/Crete Scenario, which begins on the May II 41 Allied turn.  The “Assault on Crete” segment is then linked with the WW ME/ER-II core Scenario as essentially a reduced WW “Desert and the Balkans” Scenario. The Crete segment ends with the voluntary German cessation of operations in the Balkans, per essentially Rule 3E5b.
  • At the beginning of the second Axis turn after the implementation of Rule 3E5b-Voluntary Cessation of Operations in the Balkans, which is necessarily used in the 1941 ME/ER-II/Crete Scenario, 3-cap permanent airfields (w/out hits) appear at Khania (18A:4403) and Erakleion (18A:4903).  This appears to coincide with the WitD Allied OB booklet for the WW WD Scenario situation.

Khania (18A:4403) [rough terrain reference city/standard port coast road terminus hex]:

3-cap permanent airfield [per ER-II and the WW Operation Marita Scenario Allied OB]

 

Rethymnon (19A:4603) [rough terrain point city/standard port coast road hex]:

1-cap permanent airfield [per the WW Operation Marita Scenario and Assault on Crete Scenario Allied OBs]

 

In Iraq:

  • Iraq begins the 1941 ME/ER-II/Crete Scenario as a pro-Allied neutral.
  • The Allied forces in Iraq dispositions indicated below are based on the WitD Allied OB booklet and F. Watson’s “Iraq: Rashid Ali and the Golden Square” Europa Battle Scenario found in TEM#81.

 

Habbaniya (22A:2828):

3-cap permanent airfield

0-1-4 Static II                                    1 AS (Col)

Audax             1A1     1/8

 

Shaibah (22A:4314):

3-cap permanent airfield

0-1-4 Static II                                    2 AS (Col)

 

Greece Off-Map Holding Box:

  • This is based on the ER-II Scenario.

4-3-10* Arm                          1 [This is a BF refit kit unit used in the 1941 ME/ER-II/Crete Scenario. It would normally be used in the WW “Desert and the Balkans” or “Wavell’s War” Scenarios, I think. The ER-II Scenario indicates the Br 3-2-10 Arm X 1]

3-8 Inf X                                 5 (NZ)

2-8 Inf X                                 16 (Aus) [In the ER-II Scenario this unit is found in Egypt, “in the Delta.”  It is placed here after analysis of the WitD Allied OB booklet and the Operation Marita Scenario Allied Order of Battle found in the WW OB booklet]

2-8 Inf X                                 4 (NZ)

2-8 Inf X                                 6 (NZ)

2-8 Inf X                                 14

8 Inf XX HQ                            2 (NZ)

8 Inf XX HQ                            6 (Aus)

3-2-8 Art X                             W

0-8 Lt AA II    AA=1               57

0-1-4 Cons X                          43 RPC

1 x 5 pos AA         AA=1

Blen 1             2B3     1-2/16

Hurri 1           5F5     1/8

Well 1C          3NB4  1-6/28 [per the 1941 ME/ER-II/Crete Scenario draft OB, this air unit is placed here at-start]

 

Accumulated Allied Replacements:  5 Br Inf RPs, 1.5 Br Arm RPs, 0 Br ARPs, 1.5 NZ Inf RPs, 1.5 Aus Inf RPs. [per ER-II]  All accumulated Allied inf and arm RPs are stored at the Alexandria hex.

 

Mar II 41 Axis turn Allied At-Start dispositions: eastern Libya & western Egypt
Mar II 41 Axis turn Allied At-Start dispositions: eastern Libya & western Egypt

 

Mar II 41 Axis turn Allied at-start set-up: eastern Egypt, Palestine, & Cyprus
Mar II 41 Axis turn Allied at-start set-up: eastern Egypt, Palestine, & Cyprus

 

Mar II 41 Axis turn At-Start dispositions: Sicily & Malta
Mar II 41 Axis turn Allied & Axis at-start set-ups: Sicily & Malta

 

Mar II 41 Axis turn At-Start dispositions: Iraq & eastern Syria
Mar II 41 Axis turn Allied & Iraqi at-start set-ups: Iraq & eastern Syria

 

Mar II 41 Axis turn at start dispositions: off-map display detail, Part 1
Mar II 41 Axis turn at-start set-up dispositions: off-map display detail, Part 1

 

Mar II 41 Axis turn at-start dispositions: off-map display detail, Part 2
Mar II 41 Axis turn at-start set-up dispositions: off-map display detail, Part 2

 

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