BONUS: WW 1941 ME/ER-II/Crete Scenario Nov II 41 Allied EOT Dispositions

Malta [{beginning of turn}/end of turn]:

  • Malta Status: 11, end of turn [at turn’s start 11, – 0 repairs this turn = 11, as the 0-4 Cons X MC is used to repair 2 hits of damage on the Valletta airfield]
  • Malta Repair Rate: beginning on the Jul I 41 turn, 2 repair points each I turn and 1 repair point each II turn, per the WitD Allied OB booklet.
  • At the start of the Allied turn there were 5 gsp’s present in the Valletta hex. However, there are 5.5 REs of ground units on Malta, and so the Allied player designates the Br 5 pos flk unit at hex 18A:0307 as the unit that is definitely Red U-2. This would make the rest of the ground units at Malta technically U-2, but in special general supply by tracing to the available gsp’s at Valletta. Malta’s intrinsic flack is not affected by supply, as in the EA game reports for the WW 1941 ME/ER-II/Crete Scenario we are not using WW Optional Rule 12E4-Intrinsic AA and General Supply Effects.

Valletta (18A:0407) [rough terrain point city major port hex, w/ a strong natural harbor]:

  • Valletta hex flack factor: 7 (3 intrinsic, + a total of 4 for the two Br 0-1-8 hv AA II units now in special general supply)
    3-cap permanent airfield; one hit of damage at the EOT [two hits repaired this turn in the M. Phase by the 0-6 cons X]

3-6* Inf X 1 M [technically Red U-2; never moved]

3-6* Inf X 3 M [technically Red U-2; never moved]

0-1-8 Hv AA II  AA=2  10 [technically Red U-2; never moved]

0-1-8 Hv AA II  AA=2  4 [technically Red U-2; never moved]

0-4 Cons X MC [this turn, technically Red U-2; repairs 2 hits of damage at the Valletta airfield]

Hurri 2 5F5 1/9 [operative; began turn here; never moved]

4 gsp’s [sea transported to here from the East Africa off-map holding box in an E Med NTP in the naval movement step of the M. Phase of the current Allied turn]

{5 gsp’s [4 were sea transported from Gibraltar in a W Med NTP and 1 was sea transported from Suez in an E Med NTP, all in the naval movement step of the Nov I 41 Allied M. Phase; they were removed from the maps at step 24 of the current Allied I. Phase]}

 

18A:0307 [rough terrain hex, NW of Valletta]:

  • This hex currently has an intrinsic flack factor of 2, per the WW Intrinsic Light AA Summary, found on Game Play Chart 2–Air War.

2-6* Inf X 2 M [began turn here; technically Red U-2; never moved]

5 pos flk unit  AA=1 [British; began turn here; this turn designated definitely Black U-2, and so this turn cannot contribute its AA strength of 1; never moved]

 

In Egypt [{beginning of the turn}/end of turn]:

19A:0519 [clear terrain coast road hex]:

1-8 Art II 1 (Aus) [began turn at 19A:0819; moved to here]

1-8 AT II 65 [began turn at 19A:1118; moved to here]

 

19A:0520 [clear terrain hex]:

3-8 Art X 13 [began turn at 19A:0720; moved to here]

6-4-6 Arm X 1 T [began turn at 19A:0720; moved to here]

1-10 Recon II 6 (SA) [began turn at 19A:0720; moved to here]

3-2-10 Arm X 1 [began turn at 19A:0720; moved to here]

1-10* Mot Inf X 3 (Ind) [began turn at 19A:0720; moved to here]

1-10* Mot SG X  AA=1  2 [began turn at 19A:0720; moved to here]

5 pos flk unit  AA=1 [British; began turn at 19A:0618; moved to here]

 

19A:0620 [clear terrain hex]:

3-8 Art X 30 [began turn at 19A:0820; moved to here]

7-10* Arm XX 7 [began turn at 19A:0820; moved to here]

 

19A:0720 [clear terrain hex; next unbuilt Matruh-Tobruch railway hex]:

2-cap temporary airfield [built this turn by the Br 1-2-8 Eng X 8, after it moved into the hex]

1-2-8 Eng X 8 [began turn at 19A:0819; moved to here and built a 2-cap temporary airfield; remained in the hex]

3-8* Inf X 5 (NZ) [began turn at 19A:1019 as part of the NZ 8-8 Inf XX 2; in the M. Phase the inf XX broke down into its supported components; this component part moved to here]

4 gsp’s [generated this turn at Alexandria; railed to 19A:0819, then spent 1 SMP moving to here]

 

19A:0721 [clear terrain hex]:

6-4-6 Arm X 32 T [began turn at 19A:0618; moved to here]

1-10 Recon II 4 (SA) [began turn at 19A:0618; moved to here]

3-8 Art X 10 [began turn at 19A:0618; moved to here]

5 pos flk unit  AA=1 [British; began turn at 19A:0618; moved to here]

1-10 Recon II 1 DG [began turn at 19A:0618; moved to here]

 

19A:0819 [clear terrain hex; containing the Tobruch-Matruh railway line completed this turn]:

3-cap temporary airfield

railhead marker [advanced to this hex in the Nov I 41 Allied M. Phase, after the British 1-2-8 Eng X 8 expended all its MPs in the hex]

7-8 Inf XX 6 (Aus) [began turn at 19A:0818; moved to here]

Hurri 1 5F5 1/8 (RAAF) [operative; began turn here; never moved]

Hurri 1 5F5 1/8 [operative; began turn here; never moved]

Hurri 1 5F5 1/8 [operative; began turn here; never moved]

 

Sidi Barrani (19A:0718) [clear terrain point city coast road hex]:

3-cap temporary airfield [the 1-cap beginning the turn here was increased to a 3-cap by the Aus 2-8 Eng X 1]

7-8* Inf XX 6 [assembled here from its supported components at the end of the M. Phase]

  • 2-8* Inf X 150 [began turn at 19A:1220; moved to here and assembled into the 7-8* Inf XX 6]
  • 2-8* Inf X 151 [began turn at 19A:1220; moved to here and assembled into the 7-8* Inf XX 6]
  • 2-8* Inf X 161 [began turn at Matruh; moved to here and assembled into the 7-8* Inf XX 6]

{7-8 Inf XX 50 Nth [began turn at Sidi Barrani; broke down into its supported components at the start of the M. Phase]}

2-8 Eng X 1 (Aus) [began turn here; spent 4 MPs increasing the 1-cap temporary airfield to a 3-cap, then remained in the hex]

Hurri 2C 5F5 2/9 [operative; began turn here; never moved]

Bftr 1C 6HF5 1/S/21 [operative; turn reinf; began turn at Damaphur (19A:2716), in the Delta; late in the E. Phase air transferred to here]

 

19A:0818 [clear terrain coast road hex, SE of Sidi Barrani]:

2-8* Inf X 26 (Aus) [began turn at 19A:0819; moved to here]

2-8* Inf X 69  [began the turn at Sidi Barrani as part of the Br 7-8 Inf XX 50 Nth; in the M. Phase the inf XX broke down into its supported components; this component part moved to here]

 

19A:0918 [clear terrain coast road hex]:

3-cap temporary airfield [completed on the Sep II 41 Allied turn]

0-8 Hv AA II  AA=1  2 (Aus) [began turn here; never moved]

P-40C 5F5 1/13 (SAAF) [operative; began turn here; never moved]

Hurri 2 5F5 1/9 (SAAF) [operative; began the turn here; never moved]

P-40C 5F5 1/13 [operative; began turn here; never moved]

 

19A:1018 [clear terrain coast road hex]:

1-8 MG II 1 RNF [began turn at 19A:2516, NE of Alexandria; railed to Matruh, then moved to here]

 

Matruh (19A:1218) [clear terrain point city/minor port road-major rail line junction coast hex]:

3-cap permanent airfield

fort marker

1-8 Inf X 38 (Ind) [began turn at 19A:1018; moved to here]

0-2-8 Hv AA X  AA=4  12 [began turn here; never moved]

three resource points [began turn here at step 16 of the I. Phase after a step of attack supply broke down into the three resource points]

Bombay 1T2 1-2/15 [operative; began turn here; never moved]

Blen 4 3B3 1-2/23 [operative; began turn here; never moved]

Hurri 1 5NF5 1/8 [operative; began turn here; never moved]

 

19A:1319 [major rail line coast hex, SE of Matruh]:

3-cap temporary airfield

0-1-8 Hv AA II  AA=2  68 [began turn here; never moved]

A-22 3A3 2-1/19 (SAAF) [operative; began turn here; never moved]

A-22 3A3 2-1/19 [operative; began turn here; never moved]

Blen 4 3B3 1-2/23 [operative; began turn here; never moved]

 

19A:1418 [clear terrain major rail coast hex]:

3-cap permanent airfield

0-1-8 Hv AA II  AA=2  51 [began turn here; never moved]

Well 2 4NB4 1-6/36 [inop.; began turn here; did night strat port bombing air mission to Bengasi; Hit; returned to base here]

Well 1C 3NB4 1-6/28 [inop.; began turn here; did night strat port bombing air mission to Bengasi; Miss; returned to base here]

Well 1C 3NB4 1-6/28 [inop.; began turn here; did night strat port bombing air mission to Bengasi; Miss; returned to base here]

 

19A:0919 [clear terrain Matruh-Tobruch major rail line hex]:

7-8 Inf XX 2 (SA) [began turn here; never moved]

3 steps of attack supply [began turn here; never moved]

{6 gsp’s [all these gsp’s were railed to here on the Nov I 41 Allied turn; 4 came from Alexandria and 2 came from Suez; all were generated on the Nov I 41 Allied I. Phase; they were removed from the maps at step 24 of the current Allied I. Phase]}

 

19A:1019 [clear terrain Matruh-Tobruch major rail line hex]:

{8-8 Inf XX 2 (NZ) [began turn here; broke down into its supported components at the beginning of the M. Phase]}

2-8* Inf X 4 (NZ) [began turn here as part of the NZ 8-8 Inf XX 2; in the M. Phase the inf XX broke down into its supported components; this component part remained in the hex]

2-8* Inf X 6 (NZ) [began turn here as part of the NZ 8-8 Inf XX 2; in the M. Phase the inf XX broke down into its supported components; this component part remained in the hex]

 

19A:1120 [clear terrain Siwa road hex]:

2-8* Inf X 20 (Aus) [began turn here; never moved]

2-8* Inf X 24 (Aus) [began turn here; never moved]

 

19A:1220 [clear terrain hex]:

2-8* Inf X 16 [began the turn at Sidi Barrani as part of the Br 7-8 Inf XX 50 Nth; in the M. Phase the inf XX broke down into its supported components; this component part moved to here]

2-8* Inf X 23 [began the turn at Sidi Barrani as part of the Br 7-8 Inf XX 50 Nth; in the M. Phase the inf XX broke down into its supported components; this component unit moved to here]

 

19A:1321 [clear terrain hex]:

2-8* Inf X 7 (Ind) [began turn here; never moved]

2-8* Inf X 6 (SA) [began turn here; never moved]

 

19A:1421 [clear terrain hex]:

2-8* Inf X 5 (Ind) [began turn here; never moved]

2-8* Inf X 3 (SA) [began turn here; never moved]

 

19A:1522 [clear terrain hex, adjacent to Qattara Depression]:

2-8* Inf X 11 (Ind) [began turn here; never moved]

2-8* Inf X 1 (SA) [began turn here; never moved]

 

El Alamein (19A:2119/20A:5033) [clear terrain point city major rail coast road hex]:

3-cap temporary airfield

fort marker [completed in the Jul II 41 Allied I. Phase]

vacant by the end of the M. Phase

 

19A:2417/20A:5030 [clear terrain major rail line coast hex, SW of Alexandria]:

vacant by the end of the M. Phase

 

Alexandria (20A:4930/19A:2416) [full city hex/major port major rail line coast hex]:

Supply Terminal marker

3-cap permanent airfield

3-8* Inf X 1 FL (FF) [began turn here; never moved]

0-8 Lt AA II  AA=1  27 [British; began turn here; never moved]

Glad 3F3 0/8 [operative; began turn here; never moved]

3 steps of attack supply [began turn here; never moved]

 

Cairo (19A:3219) [full city hex transportation line junction hex, NW of the Cairo partial city hex]:

0-1-6 RR Eng X MEF (Emp) [began turn here; ]

  • This unit can’t move from here w/out violating the Egypt Garrison eng/cons unit provision, unless another 1 RE eng/cons unit takes its place.

 

Cairo (19A:3320) [clear terrain partial city hex, SE of the Cairo full city hex]:

3-cap permanent airfield

 

Port Said (20A:5121/19A:3413) [swamp dot city/standard port/Suez Canal major rail line terminal coast hex]:

vacant at the end of the M. Phase

 

Ismailia (19A:3516) [sand reference city/standard port/Suez Canal transportation line junction hex]:

1-8 Cav X 5 [began turn here; never moved]

 

Suez (19A:3718) [clear terrain reference city/major port transportation line nexus coast hex]:

Supply Terminal marker

1-6 Trng X M [began turn here; never moved]

  • The WitD Allied OB booklet identifies this particular unit as evidently a WitD ME Garrison unit. In WW this unit’s arrival coincides with a Nov II 41 Allied Egypt Garrison increase requirement, and so it is likely the voluntary unit of choice for this Egypt Garrison increase. However, this additional new Egypt Garrison unit, picked from Allied Garrison-category units, per the WW Allied Garrisons chart found on Game Play Chart 5, evidently may move around Egypt, unlike its eng/cons garrison unit counterpart, which must remain where it is initially placed, unless another eng/cons unit takes its place.

 

In Palestine [end of turn]:

  • Per WW Game Play Chart 5–Allied Garrisons, the Palestine garrison requirement is 3 REs of Garrison-category units. The Allied garrisons are determined at step 17 of the Allied I. Phase. However, per WW Rule 37E4, Forming units in the ME Replacement Pool count at their regular RE size for the Palestine Garrison requirement, as do also ME Replacement Pool units, but they count at 1/3 their regular RE size. In addition to the 1.5 Garrison-capable REs present on-map in Palestine, the Allied player is counting some of the 3.5 Garrison-capable REs in the Forming Box of the Middle East Command Replacement Pool. See below, in the Middle East Replacement Pool section, for further details.

20A:4609 [clear terrain major rail line/road junction coast hex, N of Haifa]:

Railhead marker [per WW Rule 41B1a-Western Desert Campaign Starting Conditions, “the transportation line from Haifa to Tripoli (20A:4005) is a road, not a railroad.” This stipulation is used in the 1941 ME/ER-II/Crete Scenario.  On the previous Nov I 41 Allied turn the Haifa-Tripoli railhead marker is moved forward for the first time in the game.

 

Haifa (20A:4710) [clear terrain dot city/major port transportation line junction coast hex]:

7-8 Inf XX 5 (Ind) [assembled here at the end of the M. Phase from its unsupported component parts]

  • 8 Inf XX HQ 5 (Ind) [began turn at Port Said (19A:3413), in Egypt; railed to here and assembled into the 5th Ind 7-8 Inf XX at the end of the M. Phase]
  • 2-8 Inf X 10 (Ind) [began turn here; never moved; assembled into the 5th Ind 7-8 Inf XX at the end of the M. Phase]
  • 2-8 Inf X 29 (Ind) [began turn at Tel Aviv;  moved to here; assembled into the 5th Ind 7-8 Inf XX at the end of the M. Phase]
  • 2-8 Inf X 9 (Ind) [began turn at 30A:5006, in Trans-Jordan; admin moved to here; assembled into the 5th Ind 7-8 Inf XX at the end of the M. Phase]

 

Tel Aviv (19A:4308) [clear terrain dot city/minor port major rail line junction coast hex]:

1-8 Cav X 6 [began turn at 19A:2417, SW of Alexandria; railed to here]

 

Allied Units in Armistice Lebanon & Syria [end of turn]:

  • Per the WW Game Play Chart 5–Allied Garrisons (Rule 37E), it appears the Allied player is fulfilling the garrison requirements for the Vichy French Levant, and has been since the beginning of the Allied invasion of the the Levant on the Jun I 41 Allied turn.

Beyrouth (20A:4207) [rough terrain dot city/standard port transportation line junction coast hex]:

2-8* Inf X 25 (Aus) [began turn here; never moved]

 

20A:4308 [rough terrain coast road hex]:

0-1-6 Cons X 61 RPC (Col) [began turn here; never moved]

 

20A:4107 [rough terrain coast road hex]:

0-1-4 Cons X 43 RPC (Col) [began turn here; never moved]

 

20A:4006 [rough terrain coast road hex, SW of Tripoli]:

0-1-4 Cons X 66 RPC (Col) [began turn here; never moved]

 

Tripoli (20A:4005) [rough terrain reference city/minor port transportation line coast hex]:

Railhead marker [per WW Rule 41B1a-Western Desert Campaign Starting Conditions, “the transportation line from Haifa to Tripoli (20A:4005) is a road, not a railroad.” This stipulation is used in the 1941 ME/ER-II/Crete Scenario.

2-8* Inf X 18 (Aus) [began turn here; supported component of the 7-8 Inf XX 7 (Aus); never moved]

 

Lattique (20A:3405) [clear terrain reference city/minor port road terminus coast hex]

2-8* Inf X 21 (Aus) [began turn here; supported component of the 7-8 Inf XX 7 (Aus); never moved]

 

Homs (20A:3902) [clear terrain reference city transportation line junction hex]:

hit marker on reference city airbase

 

Hama (20A:3702) [clear terrain reference city major rail line hex]:

hit marker on reference city airbase

 

Alep (21A:3231) [clear terrain partial city transportation line junction hex]:

vacant

 

21A:4220 [clear terrain hex]:

1-10 Mot Cav III AL (T-J) [Arab Legion; began turn here; never moved]

  • This is a provisional new unit introduced in the 1941 ME/ER-II/Crete Scenario on the May I 41 Allied turn. For more details, see that posted EA game report.

 

Trans-Jordan:

20A:5006 [clear terrain secondary rail line-road junction hex]:

vacant at the end of the M. Phase

 

On Cyprus [end of turn]:

Limassol (20A:3615) [clear terrain point city/standard port coast road hex]:

1-cap permanent airstrip

 

Famagusta (20A:3411) [clear terrain point city/standard port coast road hex]:

1-cap permanent airstrip

 

Nicosia (20A:3414) [clear terrain reference city road hex]:

1-8 MG II 2 Ch [began turn here; technically Black U-1; never moved]

1-8 Inf II 11 (CS) [began turn here; technically Black U-1; never moved]

 

Larnaca (20A:3513) [clear terrain point city/minor port road hex]:

4 gsp’s [generated this turn at Aden; disembarked here in the E. Phase naval movement step]

{one gsp [generated at Suez of the Nov I 41 Allied turn]}

 

Middle East Command Replacement Pool [{beginning of turn}/end of turn]:

3-2-10 Arm X 4 [in the WW 1941 ME/ER-II/Crete Scenario this unit is at-start in the ME Replacement Pool, per F. Watson’s ER-II Europa battle scenario, published in TEM#71]

3-8* Mtn X Karp (Pol) [eliminated at Tobruch on the Oct I 41 Axis turn]

3-8 Inf X 22 G [eliminated at Tobruch on the Oct I 41 Axis turn]

2-8 Inf X 14 [eliminated at Tobruch on the Oct I 41 Axis turn]

Aborted Air Units Box:

vacant

Eliminated Air Units Box:

vacant

Forming Box:

3-8* Mtn X 1 (Gk) [counted as part of the Palestine Garrison]

0-1-8 Inf II Gd (Yugo)

2-8* Inf X 2 FL (FF) [placed here at step 14 of the Aug I 41 Allied I. Phase, after the Allied conquest of the Levant, per the WitD Allied French Conditional Reinforcements: Forces from the Levant, in the WitD Allied OB booklet, p. 6; this unit will be Full on the Apr II 42 Allied turn; this turn it was counted as part of the Levant Garrison]

1-2-6 Inf X 3FL (FF) [placed here at step 14 of the Aug I 41 Allied I. Phase, after the Allied conquest of the Levant, per the WitD Allied French Conditional Reinforcements: Forces from the Levant, in the WitD Allied OB booklet, p. 6; this unit will be Full on the May II 42 Allied turn; this turn it was counted as part of the Palestine garrison]

4-3-8 Arm X 9 [turn conversion unit; placed here at step 14 of the Nov I 41 Allied I. Phase, per the WitD Allied OB booklet; 3 arm RPs must the spent to activate this unit]

 

The Allied Near East (NE) Command on the Nov II 41 Allied turn:

  • The Iraqi coup collapse occurred in the May II 41 Axis I. Phase, per the dice roll done then using the Variable Iraqi Coup Collapse Table. At that time all Iraqi forces/production were removed from the map and the Iraq Replacement Pool. By the end of the I. Phase all Iraqi territory was Allied owned; except in our case the Mosul hex, which at the time contained the Axis Conditional Reinforcement Ger LW Mxd A type air unit. Seeing that the Iraqi coup had indeed collapsed, the Axis Conditional Reinforcement promptly air transferred out of the Mosul hex later in the May II 41 Axis turn, and Mosul was captured by the Allies in the following Jun I 41 Allied turn.
  • The current Allied Iraqi railnet-cap is 3 1/2.
  • At step 14 of the Sep II 41 Allied I. Phase the Allied player transferred back to the Middle East Command the 10 SMPs that had been transferred to the Near East Command on the Aug I 41 Allied turn, per WW Rule 12H2b.
  • At step 4 the Aug II 41 Axis I. Phase Iran surrendered to the Allies, per the Iranian Surrender Table. All Iranian forces surrendered to the Allies and were removed from the map.

 

In pro-Allied Iraq [end of turn]:

  • Per the WW Game Play Chart 5–Allied Garrisons (Rule 37E), it appears the Allied player is fulfilling the garrison requirements this turn, for Iraq. This would be per the horizontal line reading: “EJIS [Jul II 41] – Sep I 41.” For a more detailed discussion of the Iraq garrison, see the Jul I 41 Allied game report.

Rutbah (21A:5023) [stony desert point city road junction hex]:

1-cap permanent airstrip

1-8 Inf X 20 (Ind) [began turn here]

Audax 1A1 1/8 [operative; began turn here; never moved]

 

Ramadi (22A:2830) [clear terrain reference city road hex]:

2-8 Inf X 25 (Ind) [began turn here; never moved]

 

Habbaniya (22A:2828) [clear terrain point city road hex]:

3-cap permanent airfield

0-1-4 Static II 1 As (Col) [began turn here; never moved]

 

Baghdad (22A:2825) [clear terrain partial city transportation line junction hex]:

one hit marker on the airbase

8* Inf XX HQ 10 (Ind) [began turn here; never moved]

2-8 Inf X 18 (Ind) [began turn at 22A:3224; moved to here]

 

Shaibah (22A:4314) [clear terrain secondary rail line hex]:

3-cap permanent airfield

0-1-4 Static II 2 As (Col) [began turn here; never moved]

 

Basra (22A:4313) [clear terrain dot city/major port, w/ a major river hexside]:

Allied Supply Terminal marker

8* Inf XX HQ 6 (Ind) [began turn here; never moved]

2-8 Inf X 27 (Ind) [began turn here; never moved]

2-8 Inf X 19 (Ind) [began turn here; never moved]

0-8 Lt AA II  AA=1  1 [began turn here; never moved]

1-pt river flotilla AA=1 PAIC (RN) [began turn here; never moved]

2 steps of attack supply [began turn here; never moved]

 

In Iran [end of turn]:

Tehran (32:1512) [clear terrain partial city major rail line junction hex]:

2-1-10* Lt Arm X 252 (Ind) [began turn here; never moved]

 

Ahwaz (22A:3810) [clear terrain reference city major rail line-road junction hex]:

8* Inf XX HQ 8 (Ind) [began turn here; never moved]

 

Abadan (22A:4410) [swamp reference city/minor port road hex, on a major river hex]:

1-6 Inf X Indr (ISF) [began turn here; never moved]

 

Kohrramshahr (22A:4311) [clear terrain point city/standard port major rail line-road junction hex, on a major river hex]:

1-8 Inf X 26 (Ind) [began turn here; never moved]

 

Bandar Shahpur (22A:4407) [clear terrain point city/standard port major rail line terminus island hex, w/ a sea causeway to the mainland]:

1-8 Inf X 17 (Ind) [began turn here; never moved]

 

WitD Iran Off-Map Holding Boxes chart:

2-8 Inf X 24 (Ind) [began turn in the Iran off-map holding boxes, one MP into moving off-map along the 25 hex road to the off-map Iranian reference city Karman, per the WitD Iran Off-Map Holding Boxes chart; this turn it spent 8 regular MPs moving along this same off-map road towards Karman, for a EOT total of 9 MPs along this off-map route]

2-8 Inf X 21 (Ind) [began turn in the Iran off-map holding boxes, 1 MP into moving along the 18 hex off-map road to the off-map Iranian dot city of Shiraz, per the WitD Iran Off-Map Holding Boxes chart; this turn it spent 8 regular MPs moving along this same off-map road towards Shiraz, for a EOT total of 9 MPs along this off-map route]

 

Turn Activity:

The weather die roll was a 3 for this Nov II 41 game turn, and so it is clear in the E weather zone. As always, it is clear in the F weather zone. Per the separate sea conditions die rolls (see WW Rule 36C), all seas are calm in the EA reported WW Scenario map groups. It is Mud weather in the parts of the C & D weather zones that are visible in northern Iran on map 32, but on map 32 both these weather zones are in the Soviet occupation zone and therefore are not a factor in the new Scenario.

At step 11 of the I. Phase, which is the supply determination step, at Malta, five of the 5.5 REs of Allied ground units there are declared technically Red U-2, but in special general supply via the 5 gsp’s which were sea transported to Valletta on the previous Nov I 41 Allied turn, four from Gibraltar and 1 from Suez. The Br 5 pos flk unit at Malta hex 18A:0307, adjacent to the Valletta hex, is the ground unit designated as being definitely Black U-2.

At step 16 of the I. Phase the Allied player generates 4 new gsp’s at his Suez and Alexandria Standard Supply terminals. But this turn the Allied player believes it is not necessary to generate gsp’s at the Basra Standard Supply terminal.  On the other hand, he generates 4 gsp’s each at the Aden and the East Africa off-map holding boxes.

At step 22 of the I. Phase the Axis player assigns a fair number of his air units at Sicily, Tripoli, Khania (on Crete), and in eastern Libya on the Naval Patrol air mission.  See the text above or pictures below for details.  Also, one of the the BR 20M 3NB4 2-5/24 air units at Tripoli and the CR 42 3F3 0/9 air unit at 18A:4818 are Withdrawn from the maps.  This should have been done on the previous Nov I 41 Axis I. Phase, at step 14, but was neglected; but it’s been done now.  It’s also assumed that their presence on the maps throughout the rest of the Nov I 41 Axis turn did not affect the wargame.

At step 24 of the I. Phase the Allied player removes the 5 gsp’s at Valletta hex, at Malta, and the 6 gsp’s at 19A:0919, in the Western Desert, and the 1 gsp at Larnaca (20A:3513), on Cyprus. All these old gsp’s were generated in the previous Nov I 41 Allied I. Phase.

This turn, in the naval movement step of the M. Phase, the Allied player has available 10 E Med NTPs and also his single W Med NTP available for his sea transport requirements.

The first thing the Allied player does in the naval movement step is to sea transport towards Malta 4 gsp’s generated at the Gibraltar standard supply terminal in a W Med NTP.  This is done in the naval movement step of the M. Phase.  However, upon entering map 18A at all-sea map edge hex 0115, it is sunk by Axis unit-shipping forces via the Naval Table and subsequent Shipping Results Table dice rolls.  Then, in a new tactic, the Allied player does not attempt at the start of the M. Phase sea to sea transport to Malta any of his fresh gsp’s generated at the Alexandria and Suez standard supply terminals.  The 4 gsp’s at Alexandria are instead railed westwards later in the M. Phase along the Egyptian Mediterranean coastal railway to 19A:0819, and then are moved to 19A:0720 by expending 3 SMPs.  At Alexandria three ARPs are embarked on the activated Royal Navy (RN) CG-1 & CG-2 Task Force (TF) naval units, no doubt anchored close to the also activated RN 4 pt TF naval unit; but this formidable naval group remains in port in the M. Phase.

Meanwhile, in the M. Phase, far away off-map, an E Med NTP sea transports the 4 gsp’s generated at the WW Aden off-map holding box and voyages to all-sea hex 19A:2608/20A:4224 in the Mediterranean Sea, where it ends the M. Phase naval movement step.  Next, in the M. Phase an E Med NTP sea transports the 4 gsp’s generated at the WW East Africa off-map holding box and sails to all-sea hex 19A:0404, close to the SE end of Crete.  Then, in the naval movement step of the E. Phase, the East African naval group carrying the 4 gsp’s continues its voyage westwards in the Mediterranean Sea, evidently towards Malta. But when the naval group reaches all-sea hex 18A:4310, the Ger LW Ju 87B 2D3 4-1/8 air unit based at Khania (18A:4403) on Crete, calls for a Naval Patrol contact die roll on the Success Table and rolls a Success, but the LW Stuka unit is aborted by the Allied NTP’s antiaircraft fire, when the Allied player rolls low on the Antiaircraft Fire Table.  A few hexes later and a little farther to the west, at all-sea hex 18A:4008, the Ger LW He 111H4 4B4 2-7/22 air unit at Bengasi (18A:3121) then calls for a Naval Patrol contact die roll, but rolls a failure.  Finally, at all-sea hex 18A:1310, just prior to beginning the final night movement leg towards the Valletta port hex at Malta, both Ger LW Ju 87B 2D3 4-1/8 air units at 18A:0603, at Sicily, roll for Naval Patrol contact, but they too, roll a no contact; and so the long-voyaging Allied NTP from the East Africa holding box makes it to the safety of Valletta, where it disembarks its 4 gsp’s.

Next, in the Allied E. Phase naval movement step, the large Allied naval group at Alexandria leaves the port hex.  This naval group contains the RN 4 pt TF and the CG-1 & CG-2 British Royal Naval (RN) units.  Upon exiting Alexandria and entering all-sea hex 19A:2316, it is joined by an E Med NTP carrying four gsp’s from Suez.  This naval group voyages NNW, carefully staying out of the extended range limit of the two Axis Ju 87 B D type air units assigned to the Naval Patrol air mission that are based at 18A:4718, SW of Tobruch.  It voyages in daylight to all-sea hex 19A:0404, just SE of Crete and still out of the extended range radius of the two Ju 87B units; but at adjacent all-sea hex 19A:0305, it begins expending naval MP’s using night movement. Continuing westwards below the lengthy southern Crete coastline, each of the Allied naval group’s four naval units roll for Axis anti-shipping effects upon entering map 18A, and the lucky Allied player gets no contact rolls for any.  The naval group’s last naval MP using night movement is at all-sea hex 18A:4405, two hexes S of Khania, on Crete.  Then, at adjacent all-sea hex 18A:4305, just SW of Crete and the first daylight hex of naval movement, the Axis player calls for a naval contact die roll on the Success Table for his two Ju 87 B D type air units based at 18A:4718, adjacent to Tobruch, and 15 hexes away from the prospective target hex.  The Axis player rolls a Success for his Naval Patrol contact, and so the two Axis Ju 87B dive bomber air units attack at extended range.  Both make it through the flack and one rolls a Hit on the Bombing Table.  Per WW Rule 27A3, the RN 4 pt TF takes the hit of damage, and afterwards the two Axis D type air units return to base.  The Allied naval group continues voyaging westwards 7 more all-sea hexes to 18A:3605, which is 32 hexes away from the Valletta hex at Malta.  Here the three ARPs that are distributed on the two RN CG naval units 1 & 2 take off from their aircraft carrier decks to fly to the Valletta airfield, 32 hexes away, per WW Rule 25C1a-ARP Transfer Route, thereby enabling the Allied player to use these ARPs  to repair or rebuild any air unit that might be found in the MC Replacement Pool.  After this the RN units in the naval group turn around and return to Alexandria, and perhaps surprisingly the E Med NTP in the same naval group that carried the 4 gsp’s from Suez also turns around and voyages to Matruh, as the Allied player has used it in the naval group solely to absorb Naval Patrol bombing hits, if necessary.  He does this because to him the main thing were the ARPs, not additional gsp’s for Malta, which otherwise would have had to run the additional gauntlet of more Axis Naval Patrol air missions still based operative at Sicily.

Finally, the E Med NTP carrying the 4 gsp’s from Aden, beginning the E. Phase naval movement step back at all-sea hex 19A:2608, veers NE and ends its voyage at the minor port of Larnaca (20A:3513), on Cyprus, where it disembarks its cargo, as it has served as a reserve in case the East African NTP carrying four gsp’s failed to make it to Valletta.

At the end of the Nov I 41 Allied turn the Allied player has the following revised inventory of ME Command RPs/ARPs stored at the Alexandria hex: 3.5 Br inf, 1.5 Br arm, 3.5 Aus inf, .5 NZ inf, 5 Ind inf, and 7 ARPs. He may spend up to 3 ARPs per turn during the new air cycle. On the Nov II 41 Allied turn 3 ARPs were successfully carried by the CG-1 & CG-2 naval units to all-sea hex 18A:3605 where they all did an ARP transfer to the Valletta hex at Malta, 34 hexes away.  Evidently per the WW rules there is no enemy patrol or intercept capability by the opposing player in these ARP transfers.

 

Commentary:

I don’t know how much interest or use this “Bonus” Nov II 41 Allied turn will be to Europa fans, being that it is posted almost a year after the finish of the main series of EA game reports about the WW 1941 ME/ER-II/Crete Scenario solitaire play test.  In some respects the Nov II 41 Allied turn is an unexciting move, in that this turn the Allied player did not conduct the big historical Crusader-style Offensive against the Axis forces positioned in eastern Libya.  But in the EA game reports, the fall of Tobruch on the earlier Oct I 41 Axis turn had something to do with the patent impasse on the Nov II 41 Allied turn; and in some ways the historical Crusader offensive was all about the imposing coastal citadel, and in real time the Allies used their bastion at Tobruch as a wall or anvil to press the Axis army up against.

But both Axis & Allied player enthusiasts might enjoy studying the 8th Army’s forward position in western Egypt, which appears to me to be an aggressive, complex, and dangerous choice for the Allies, at least in wargaming terms.  Though menacing the Axis, the Allied EOT forward dispositions in western Egypt may expose them to an Axis counterattack, or riposte, if that can be found in the Nov II 41 Allied turn game report.

But from another aspect, the Nov II 41 Allied turn sets the stage for a possible dramatic Axis para-op against the besieged Allied bastion at Malta, assuming good weather in the zone.  The para-op target hex was Valetta, by the way, with everything committed there listed in the German 1941 Special Operations Forces OB, found on p. 4 of the WitD Axis OB booklet.  Those who want can set up at least maps 18A & 19A and see what happens, assuming good weather.  But on the other hand, the cardboard Rommel may have punked out at Malta despite clear skies, under the known circumstances of already having taken Tobruch, and saved his forces for other battles as the world war scales swayed.

Since doing this extra Nov II 41 Allied turn move at the gameboard in the summer of 2016, very soon after of the EA posting of the final WW 1941 ME/ER-II/Crete Scenario Nov I 41 Axis turn game report, I have since then regretted the generation of gsp’s at both the Allied East African Command and Aden Holding Boxes and then their subsequent sea transport on-map to the Middle East and Malta Commands, done last summer in this extra new Scenario “Bonus” game report.  This is because after studying again the WW Rules, it appears to me that certainly the East African Holding Box residual forces (eg., the East Africa Command-specific forces) are outside those Commands controlled by the Allied player in ME Scenario games, which would be exclusively the Middle East, Malta, Greece, and the Near East Commands.  The basis of prohibiting gsp generation in the Allied East African Command Holding Box and then shipping them into the ME Command in ME Scenarios is the intent of WW Rule 3E4-Player Control of Commands, where it says:  “A player’s forces may not voluntarily enter or attack any hex that is outside the commands that player controls.”  And to be sure, WW Rule 37C-Off-Map Holding Boxes, says: “Use the East Africa off-map holding box to hold Allied forces in East Africa when the East Africa map group is not in play.”  At Rule 37C, it says the same thing about the Aden Off-Map Holding Box, “when the East Africa map group is not in play.”  Thus if the Allied player in the ME Scenarios cannot on his own voluntarily empty the East Africa and Aden Off-Map Holding Boxes of their air and ground units, steps of attack supply, replacement points, and ARPs and forthwith send them all to the ME & NE Commands, neither can he transport to the ME & NE Commands any gsp’s supposedly generated at the Aden and East Africa Off-Map supply terminals, in a Command he does not control.

I would have liked to have summarily included the Aden Off-Map Holding Box in this prohibition list (of generating gsp’s for use in ME-based Scenarios), but admittedly WW Rule 3E1-Allied Commands, at Note #3 says:  “Aden [eg., to me, meaning essentially the Aden map hex] is in both the Allied East Africa Command (Sudan Subcommand) and the Allied Near East Command [eg., to me, meaning in those WW Scenarios where the East Africa map group is also in use],” which briefly clouds the WW player Commands rules analysis.  However, the few Allied residual forces (including gsp’s supposedly generated there) found in the Aden Off-Map Holding Box are, I think, in ME Scenario games nevertheless still considered the explicit forces of the off-map East Africa Command force OB and therefore not in play in ME Scenarios except by Allied OB Transfers to either the on-map ME or NE Commands.  In ME Scenario games the purpose of the Aden Off-Map Holding Box would be to have an off-map Box to either specifically place transiting ME & NA Command forces at the end of the Allied player turn, if necessary, or else better enable (by the particular hex count information inside the boxes) ME Scenario forces complete their in-turn movements moving back and forth between those two Commands via the Indian Ocean & Red Sea.  Quite interestingly, the presence of the East African Holding box in Middle East Scenario-based games appears to me to give the Allied player the option of moving turn Reinforcements stipulated as Arriving in the Middle East Command from at least the East African Command’s map group the option to Arrive in the Near East Command instead, via the Persian Gulf, and vice versa.  Right now this makes a lot of sense regarding certain WitD Allied OB booklet ME and NE Command Arrivals in 1941 in the ME Scenarios, viewed to me as regional strategy decisions better done at the theater level rather than as particular high political directives from London.

 

Nov II 41 Allied end of the I. Phase dispositions: Iraq and western Iran; also the Iran off-map holding boxes
Nov II 41 Allied end of the I. Phase dispositions: Iraq and western Iran; also the Iran off-map holding boxes

 

Nov II 41 Allied naval movement step of the M. Phase action details: the Malta convoys
Nov II 41 Allied naval movement step of the M./E. Phase action details: the Malta convoys.  Note:  there should be indicated by status markers a grand total of four gsp’s delivered to the Valletta hex, at Malta, done in the E. Phase naval movement step, from the E. Africa off-map holding box.

 

Nov II 41 Allied naval movement step of the E. Phase action details; EOT dispositions in the Western Desert region
Nov II 41 Allied naval movement step of the E. Phase action details; near EOT dispositions in the Western Desert region.  Note:  the E Med NTP carrying the 4 gsp’s from Aden eventually veers course to Cyprus, where it disembarks its cargo.

 

Nov II 41 Allied EOT dispositions: western and central Libya, Sicily, and Malta
Nov II 41 Allied EOT dispositions: western and central Libya, Sicily, and Malta  Note: 4 gsp’s should be designated at the Valletta hex, on Malta.  These would be four fresh gsp’s sea transported to Valletta from the East Africa off-map holding box.

 

Nov II 41 Allied EOT dispositions: the Western Desert region
Nov II 41 Allied EOT dispositions: the Western Desert region

 

Nov II 41 Allied EOT dispositions: the Westen Desert & Crete; alternate view
Nov II 41 Allied EOT dispositions: the Westen Desert & Crete; alternate view
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