Early Draft of the WW 1941 ME/ER-II/Crete Scenario Allied OB

ALLIED INITIAL FORCES:

MAR II 41 Axis player turn.

  • This Mar II 41 Axis OB is extracted almost entirely from F. Watson’s classic “Enter Rommel-II” Europa Battle Scenario, published in TEM#71.
  • At the start of the scenario the Allied player controls the Middle East, Near East, Greek (eg., for brevity’s sake in the new Scenario’s early draft Allied OB, in addition to the Greek Off-Map Holding Box, the Greece Command includes the on-map Aegean Sea zone, including the Dodecanese), and Malta Commands.  The Allied player does not control the latter Balkan Command until the Assault on Crete Segment begins on the May II 41 turn.  At the start of the scenario he owns the Greece Off-Map Holding Box, the Aden Holding Box, the East Africa Holding Box, and all hexes in Egypt, Malta, Cyprus, on-map Greece, Palestine, Transjordan, Iraq, Kuwait, and all hexes in Libya on or east of hex row 18A:28xx.  He starts with an on-map Eastern Med NTP capability of 10 NTPs.  He cannot use the on-map Western Med NTP capability in this Scenario, but he can use the Gibraltar Convoys proviso found in the Western Desert Campaign section of WW Rule 41B1b.  The weather on the Mar II 41 Axis turn is clear in all weather zones.  Seas are calm.  At the start of the new Scenario, the Axis deploys first.  Then the Allies deploy second.  All Allied forces Transferred to the Greece Off-Map Holding Box in the course of the game per the new Scenario’s Allied OB are required to go there, and are considered part of a strategic High Command Reserve (HCR) for this purpose.  The four at-start Allied ME Command ground units that are Greece Off-Map Holding Box Transfers begin the game at Delta ports and must remain at able-functioning port hexes in Egypt or Palestine until they transport to Greece.
  • Per the new Scenario OBs and the Rules, forces from the stipulated Commands may enter Egypt, Libya, Palestine, Transjordan, Malta, Cyprus, Greece, the Dodecanese, the Vichy French Levant, Trans-Jordan, Iraq, Kuwait, Iran and the off-map holding boxes of Europe, Greece, and Aden.

Initial Conditions:

Rail Capacity: Middle East net 16, Cyrenaica net: 1.

3-Capacity Permanent Airfields: Bengasi (18A:3121), Soluch (18A:3222), Derna (18A:4116), 18A:4818 [El Adem], 18A:5018 [Gambut], Matruh (19A:1218), Alexandria (19A:2416/20A:4930), Cairo (19A:3320), 19A:1418 [Maaten Baggush], 18A:3617 [per WW OB Booklet], 18A:3618 [Maraua], Valletta (18A:0407) [on Malta], and Khania (18A:4403) [on Crete].

1-Capacity Permanent Airfields: El Agheila (187A:2930), Agedabia (18A:3327), Ain el Gazala (18A:4518). Rethymnon (18A:4903) [on Crete]. [On Cyprus]: Limassol (20A:3615) and Famagusta (20A:3411).

Supply Terminals: Alexandria (19A:2416/20A:49304) and Suez (19A:3718).

Steps of Attack Supply: 2 steps at Zaulet Msus (18A:3523), 1 step each at 18A:3223 [El Magrun], Barce (18A:3418), Tobruch (18A:4817).

SMPs: 25 {per ER-II; corrected in original published draft OB text on 9/26/2018, from 28}

Accumulated ME replacements: 5 Br Inf RPs, 1.5 Arm RPs, 1.5 Aus Inf RPs, 1.5 NZ Inf RPs, 0 Ind Inf RPs, 0 Br ARPs.

Port Status: In the 1941 ME/ER-II/Crete Scenario Bengasi (18A:3121) is a major port with an artificial harbor.  It begins the game with a port damage tally of 14, the maximum (capacity = 0).

Fortifications: The fortress at Tobruch is unimproved. The fortress at Bardiya is unimproved.

Malta:  Malta Status = 10.  Malta Repair Rate:  1 repair point each Allied turn.

Middle East:

British:

Mersa Matruh (19A:1218):
1 x 2-8 Inf X 18 (Aus)

Any cities in the Delta:
1 x 3-8 Inf X 22 G
1 x 3-2-10 Arm X 7
2 x 2-8 Inf X 16, 23
2 x 2-8 Inf X 21, 25 (Aus)
1 x 1-2-10* Mot SG X 7 [AA=1]
1 x 2-1-6 Tnk II 7 RT
1 x 8 Inf XX HQ 7 (Aus)

Any ports in the Delta:
HCR units destined for Greece:
2 x 2-8 Inf X 17, 19 (Aus)
1 x 0-2-6 HV AA X MNBDO  AA=4  1 (RM)
1 x 1-8 Marine Cmdo X Layf

Any cities in Palestine:
1 x 2-1-8 Cav X 4
2 x 1-8 Cav X 5, 6

Any airbases in Egypt or Palestine:
1 x Blen 4  3B3  1-2/23
2 x Glad  3F3  0/8

Any airbase in Palestine, Egypt, or Libya on or east of Hexrow 18A:48XX:
1 x Bombay  1T2  1-2/15

Any airbase in Egypt or Libya:
1 x Hurri 1  5F5  1/8

Any port hex on Cyprus (on map 20A):
1 x 0-8 Marine Cmdo II ME
1 gsp, generated on the Mar I 41 Allied turn.  [new Scenario addition]
Note: The marine cmdo II on Cyprus begins at black U-1  [new scenario addition]

Hex 18A:3618:[Maraua]:
1 x Blen 4  3B3  1-2/23

If the Axis player begins with the 8-7-10* Pz XX 5 Le [Leichte; see Optional Rule 38F5]:
El Agheila (18A:2930):
1 x 1-10* Mot SG X 2 [AA=1]
1 x 3-2-10 Arm X 3

If the Axis player begins with the 9-10 Pz XX 21:

  • If the 9-10 Pz XX 21 is used, then the Axis Command Problems Special Rule in F. Watson’s ER-II Europa Battle Scenario ought to be implemented in the game.  This is for purely technical reasons in order to better recreate the historical Axis attack.  This rules says: “Due to the caution in the Italian command brought on by their recent defeat by the British, Italian ground units may not perform overruns or attacks in the Mar II 41 movement and combat phases.  In the Mar II 41 exploitation phase, one Italian RE may participate in overrun.  Italian units may otherwise move normally.”  If the 8-7-10* Pz XX 7 Le is used, then the Axis Command Problems Special Rule should not be used.

Hex 18A:2829 [Mersa Brega]:
1 x 1-10* Mot SG 2 [AA=1]
Within two hexes of 18A:3228:
1 x 3-2-10 Arm X 3

Bengasi (18A:3121):
1 x 2-8 Inf X 20 (Aus)
1 x 1-8 MG II 1 RNF
1 x 8 Inf XX HQ 9 (Aus)

Barce (18A:3418):
1 x 2-8 Inf X 26 (Aus)
1 x 3-8 Art X 13

Hex 18A:4818 [El Adem, w/ a 3-cap permanent airfield]:
1 X 1-10* Mot Inf X 3 (Ind)

Tobruch (18A:4817):
1 x 2-8 Inf X 24 (Aus)
1 x 1-8 AT II 65
1 x 0-1-8 Hv AA II  AA=2  51
1 x 0-1-4 Cons X 66 RPC (Col)

French:

Zaulet Msus (18A:3523):
1 x 1-10 Mot Inf II 1 M (FF)

Other Allies:

Any city in Egypt or Palestine:
1 x 1-8 Inf II 11 (CS)
1x 3-8* Mtn X Karp (Pol)

Mediterranean:

Anti-Shipping Holding Box:
1 x Sunder 1  3B4  2-1/SF/30

Royal Navy Available Box:
1 x 4 pt TF (RN)
1 x 2 pt TF Force T (RN)
1 x CG-1 (RN)
1 x CG-2 (RN)
The task force and carrier groups have not been activated.

Available for Assembly:

1 x 7-10 Arm XX 7
1 x 7-6-10* Arm XX 2
1 x 8-8 Inf XX 2 (NZ)
3 x Inf XX 6, 7, 9 (all Aus)

ME Replacement Pool:

1 x 3-2-10 Arm X 4

Malta:

Initial Conditions:

3-Capacity Airfield: Valletta (18A:0407):
Malta Status: 10
Malta Repair Rate: 1 repair point each game turn
Intrinsic Flack: 7 at the Valletta hex 0407, 4 at 0306 & 0307.

Anywhere on Malta or Gozo (18A:0307,0407,& 0306):
1 x 3-6 Inf* X 1 M
1 x 2-6 Inf* X 2 M
1 x 1-8 MG II 1 Ch
1 x 0-1-8 Hv AA II  AA=2  10
1 x 0-4 Cons X MC
Note: All units are Allied phase U-2.
6 gsp’s; 2 were generated at Gibraltar on the Mar I 41 Allied I. Phase and 4 were generated at Suez on the March I 41 Allied I. Phase.

Greece Off-Map Holding Box:

1 x 4-3-10* Arm X 1 [this unit comes from the BF Refit Kit]
1 x 3-8 Inf X 5 (NZ)
1 x 2-8 Inf X 16 (Aus)
2 x 2-8 Inf X 4, 6 (NZ)
1 x 2-8 Inf X 14
1 x 8 Inf XX HQ 2 (NZ)
1 x 8 Inf XX HQ 6 (Aus)
1 x 3-2-8 Art X W
1 x 0-8 Lt AA II  AA=1  57
1 x 0-1-4 Cons X 43 RPC (Col)
1 x 5 pos flk (AA=1)
1 x Blen 1  2B3  1-2/16
1 x Hurri 1  5F5  1/8
1 x Well 1C  3NB4  1-6/28 [this Allied air unit begins the new Scenario here]

Near East:

Initial conditions:

3-Capacity Permanent Airfields: In Iraq, Habbaniya (22A:2828) and Shaibah (22A:4314).

No British Supply Terminals exist in the Persian Gulf on map 22A.

Iraq is pro-Allied neutral on the Mar II 41 Axis At Start Turn.

In the 1941 ME/ER-II/Crete Scenario the Iraqi coup automatically occurs on the Apr I 41 Axis Initial Phase.

Iraq:

British and Other Allied:

Habbaniya (22A:2828):
1 x 0-1-4 Static II 1 As (Col)
1 x Audax  1A1  1/8

Shaibah (22A:4314):
1 X 0-1-4 Static II 2 As (Col)

Possible WW 1941 ME/ER-II Scenario Mar II 41 Axis turn Allied at-start set-up; Libya and Egypt.  The Axis player is using the 8-7-10* Pz XX 5 Le unit.
WW 1941 ME/ER-II/Crete Scenario Mar II 41 Axis turn at-start set-up example, w/ the Axis player using the 9-10 Pz XX. Note also the Allied player’s alternate placement of the Hurri 1 & Bombay air units in eastern Libya.

 

CONDITIONAL REINFORCEMENTS

British:

Axis Reaches the Suez Canal.

Middle East:

If the Axis Reaches the Suez Canal: In all Scenarios, use the Axis Reaches the Suez Canal Allied conditional reinforcement found in the WitD Allied OB, p. 5, per the instructions found there.

Iraqi Coup Reaction Forces.

Near East:

Iraqi Coup Reaction Forces:
Use the Iraqi Coup Reaction Forces found in the WitD Allied OB, p. 5. But in the new Scenario the Iraqi coup automatically occurs on the April I 41 Axis Initial Phase.  Using the Apr I 41 Axis turn as the date of the Iraqi coup, then the WitD Allied OB’s Iraqi Coup Reaction Forces Conditional Reinforcements begin to appear on the Apr II 41 Allied turn (Coup Turn 2).  Proceeding then, May I 41 = Coup Turn 3, which includes the 2-1-10* Mot Inf X Hab Conversion (along with a new Allied unit tentatively introduced in the new Scenario, the Trans-Jordanian 1-10 mot Cav III AL [Arab Legion]) and also that turn’s NE Command Arrivals, via the Persian Gulf to the Iraqi port of Basra; Jun I 41 = Coup Turn 5; Jun II 41 = Coup Turn 6; and Jul I 41 = Coup Turn 7.  For the specific turn-by-turn composition details of the Iraqi Coup Reaction Forces OB, see below in the Allied Reinforcement OB.

Free French:

Forces From the Levant

Middle East:

Free French Forces from the Levant:
In all Scenarios, if the Allies conquer the Vichy Levant, use the Free French (FF) conditional forces found in the WitD Allied OB, p.6.

REINFORCEMENTS AND REPLACEMENTS

APR I 41

Middle East:

British:

Arrive:
1 x 2-1-6 Tank II 4 RT
1 x 2-8 Eng X 1 (Aus)
2 steps of attack supply

Transfer to Greece Off-Map Holding Box:
2 x 2-8 Inf X 17, 19 (Aus)
1 step of attack supply

Greece Off-Map Holding Box:
Arrive from Middle East:
2 x 2-8 Inf X 17, 19 (Aus)
1 step of attack supply

ME Replacements: 2 Br inf, .5 Br arm, .5 Aus inf, .5 NZ inf.

A possible WW 1941 ME/ER-II/Crete Scenario Apr I 41 Allied EOT disposition:  eastern Libya & western Egypt

APR II 41

  • Reduce the Allied Eastern Med naval transport ability by 9 REs (but not below 0 REs) this turn.

Middle East:

British:

Arrive [from East Africa]:
1 x 8 Inf XX HQ 4 (Ind)
3 x 2-8 Inf X 5, 7, 11 (Ind)
1 transport counter (1 RE).

Near East:

Conditional Reinforcements:

Arrive [Coup Turn 2]:
1 x 8* Inf XX HQ 10 (Ind)
1 x 1-8 Inf X 20 (Ind)

Available for Assembly:
1 x 7-8 Inf XX 4 (Ind)
1 x 6-8* Inf XX 10 (Ind)

A possible WW 1941 ME/ER-II/Crete Scenario Apr II 41 Allied EOT disposition: eastern Libya & western Egypt.  The harassment markers are Axis, done to protect his forward flanks.

MAY I 41

Middle East:

British:

1 x 8* Inf XX HQ 6

  • This is a Unit Identification Change, per the Middle East Order of Battle Options section found in the WW OB booklet.  The Option provides for the temporary renumbering of the British 70th Inf XX to the 6th Inf* XX, until its conversion on the Oct I 41 turn.  This coincides better with the historical references to the British 6th Inf XX in the Middle East during the time frame of the new Scenario, thereby hopefully increasing its realism and authenticity.

2 ARPS
Arrive:
1 x 0-8 hv AA II  AA=1  2 (Aus)
2 steps of attack supply
2 ARPs

Arrive [from East Africa]:
1 x 2-8 Inf X 5 (SA)
1 x A-22  3A3  2-1/19
1 x Hurri 1  5F5  1/8 (SAAF)

Arrive [from South Africa]:
1 x P-40C  5F5  1/13 (SAAF)

Conditional Conversion [Coup Turn 3]:

Convert:
1 x 2-1-8 Cav X 4 and 1 x transport counter (1 RE) to:
1 x 2-1-10* Mot Inf X Hab

Special:

Middle East:

Trans-Jordan:

In the same Trans-Jordanian hex (only) of the 2-1-10* Mot Inf X Hab Conversion, place:
1 x 1-10 Mot Cav III AL (T-J) [Trans-Jordan; Arab Legion]

  • This is a provisional new Allied ground unit introduced in the new Scenario.  It is placed in the same hex that the Br 2-1-10* Mot Inf X Hab conversion takes place. It may enter Iraq with the Hab mot inf X unit if they both enter Iraq stacked together.  Its initial operational area is Trans-Jordan and Iraq. It may also operate in the Vichy Levant when the Allies invade it. It may move (regular or admin, or by rail) through Palestine, but may not end its move there at the Allied turn’s end. If forced to retreat there due to combat in the Axis turn, it must move out of Palestine by the next Allied turn’s end, if possible. It may not serve as part of any WW Allied garrisons in the Scenario. It has an AGZOC (See WW Rule 39B2).  It draws general and attack supply from the Amman reference city hex (19A:4807), in Trans-Jordan. It may also draw general supply from the Allied standard supply sources or gsp’s.  It may also draw attack supply from Allied steps of attack supply. It is a fragile unit and cannot be replaced in the new Scenario, nor can special Allied RP’s be derived from it, if eliminated.

Transfer to Greece Off-Map Holding Box:

  • From the new Scenario’s start these two Allied ground units are considered part of an Allied High Command Reserve (HCR) destined for use in Greece.  Accordingly, from the game’s start, these two units are required to end their turns at an operative port in Egypt or Palestine, and are required to transfer to Greece this turn.  Per the WitD Allied OB booklet, both units Transfer to the Greece Off-Map Holding Box this turn.
    1 x 1-8 Marine Cmdo X Layf
    1 x 0-2-6 HV AA X MNBDO X  AA=4  1 (RM)
    1 ARP

Available for Assembly:

7-8* Inf XX 6

  • This is a Unit Identification Change, per the Middle East Order of Battle Options section found in the WW OB booklet.  The Option provides for the temporary renumbering of the British 70th Inf XX to the 6th Inf XX, until its conversion on the Oct I 41 turn.  This coincides better with the historical references to the British 6th Inf XX in the Middle East during the time frame of the new Scenario, thereby hopefully increasing its realism and authenticity.  Note however, the important self-supporting designation on the British 6th Inf XX, as opposed to the 70th Inf XX.  This reduced status disappears on the Oct I 41 Allied turn, when the Inf XX Converts fully to the 70th Inf XX.

French:

Middle East:
Arrive [from East Africa]:
1 x 2-1-8 Inf X Orient (FF)

ME Replacements: 2 Br inf, .5 Br arm, .5 Aus inf, .5 NZ inf

Greece Off-Map Holding Box:

Arrive from Middle East:
1 x 1-8 Marine Cmdo X Layf
1 x 0-2-6 Hv AA X MNBDO X  AA=4  1 (RM)
1 ARP

In the Greece Off-Map Holding Box: Convert: 1 x Blen 1 to:
1 x Blen 4  3B3  1-2/23

Malta:

Arrive:
1 x Hurri 2  5F5  1/9

Near East:

  • Per F. Watson’s “Iraq” Europa Battle Scenario, published in TEM#81, no E Med NTP use is allowed this turn in the Persian Gulf.  The Conditional Reinforcements arrive using reinforcement NTPs and are not affected by this restriction.

Conditional Reinforcements:

Arrive [Coup Turn 3]:
1 x 2-8 Inf X 21 (Ind)
2 steps of attack supply
5 SMPs

A possible WW 1941 ME/ER-II/Crete Scenario May I 41 Allied EOT disposition: eastern Libya & Egypt

 

MAY II 41

French:
Middle East:

Convert: 1 x 2-1-8 Inf X Orient (FF) and 1 x 1-10 mot Inf II 1 M (FF) to:
1 x 3-8* Inf X 1 FL (FF)

Special Assault on Crete Segment Allied OB:

  • Below, the Assault on Crete Segment is sometimes referred to as “the Crete Segment.”
  • The new Scenario Allied at-start OB for the Assault on Crete Segment is based on the WW Assault on Crete Scenario Allied OB, found in the WW OB booklet.
  • At the start of the Crete Segment the Allied player controls the Balkan Command and owns all of the hexes on Crete and the nearby islands of Gavdos and Anditkythera.  [At the start of the Crete Segment the Axis player owns the Southeast Command and owns all hexes in Greece and the Dodecanese except for those on Crete, Gavdos, and Anditkytheria.]
  • The Allied player deploys the Crete Segment Allied at-start forces first.  Then the Axis player deploys the Crete Segment Axis at-start forces second.

Allied Balkan Command.

Initial Conditions.

Allied Aegean NTP Capacity: 1

Greek Government: The Allied player has evacuated the Greek government.

  • Mainland Greece is Axis controlled at the beginning of the May II 41 game turn.
  • The 1941 ME/ER-II/Crete Scenario follows the WitD Allied OB Jun II 41 Allied turn Other Allies stipulations regarding the placement of the Greek and Yugoslav units in the Forming box of the ME Command holding box.

Standard Supply Terminal: Suda Bay (Hex 18A:4503/15B:2113) See WW Rule 12C1.

Steps of Attack Supply: One step of attack supply at any port on the island of Crete, including Suda Bay.

ALLIED FORCES

British:

Balkan Command:

Place in any hexes on the island of Crete:
1 x 3-8 Inf X                             5 (NZ)
2 x 2-8 Inf X                            4, 6 (NZ)
2 x 2-8 Inf X                            16, 17 (Aus)
1 x 2-8 Inf X                            14 [Br]
1 x 0-1-4 Cons X                     43 RPC (Col)
0-1-8 Lt AA II        AA=1       57 [Br]
1 x 5 pos AA  AA=1  [Br]
1-8 Marine Cmdo X              Layf [Br]

  • The WW Assault on Crete Scenario Allied OB shows this unit as a Jun I 41 reinforcement to Crete, but the WitD Allied OB booklet shows it as a May I 41 Transfer to Greece reinforcement; and the latter is currently intended to be in the new Scenario’s Allied OB.  In any event, I want to be sure that the Allied player doesn’t always conveniently “save” it for use later in the Scenario by never sending it to Crete from the ME Command.  Note too, that in effect this unit is a fragile unit and if eliminated cannot be replaced in the context of the game.

Place in Hex 18A:4503/15B:2113 (Suda Bay):
1 x 0-2-0-Hv AA X  AA=4   MNBDO 1 (RM)
Supply Terminal Marker
Port Upgrade Marker [per the new Scenario]

  • This designates the hex as a major port.  It is removed if the hex becomes Axis-owned

*1 cap temporary airfield [per the new Scenario]

  • * A 1-cap temporary airfield marker may be placed at-start at the Suda Bay hex, at the Allied player’s option, if the 0-1-4 Cons X 43 RPC (Col) is also placed there at the beginning of the May II 41 turn.]

Special:

Per the 1941 ME/ER-II/Crete Scenario draft Allied OB, at step 14 of the I. Phase of the May II 41 Allied turn, these two British air units do a Transfer “from the Greece Off-Map Holding Box to any airbase/airfield on Crete or the Egyptian or Palestinian coastlines”:

1 x Well 1C  3NB4  1-6/28 [Br]

1 x Blen 4  3B3  1-2/23 [Br]

  • Per the new Scenario’s Allied OB, both these British air units begin the game in the Greece Off-Map Holding Box, and remain there until the May II 41 Allied turn, and leave the Box per the stipulated Allied OB Transfer.  They should be operative this turn, unless declared inoperative at step 21 of the I. Phase.

Greece:

Crete:

Place one unit in each standard port:
3 x 1-4 Static X                      Erak, Khania, Reth [Greek; from the BF counters]

Balkan Command (BC) Replacement Pool [at the start of the Crete Segment]:

4-3-10* Arm X                      1 [Br; this unit counter comes from the BF Refit Kit]

  • After the voluntary Axis cessation of operations in the Balkans (WW Rule 3E5b), when the Allied player “moves all non-Greek/Yugoslav Allied forces in the BC  … to the … ME Command” Replacement Pool, this special enhanced and supported arm X conversion unit is removed from play and is replaced by the original pre-conversion 3-2-10 Arm X 1.

3-2-8 Art X                            W [Br]

  • This is a fragile unit in the new Scenario and cannot be replaced once eliminated in Greece.  As such, in the new Scenario it is never moved from the BC to the ME Replacement Pool when the Axis ceases operations in the Balkans.  This coincides, I think, with its Replacement Pool Removal on the Jun I 41 turn, per the WitD Allied OB.

2-8 Inf X                               19 (Aus)
8 Inf XX HQ                           2 (NZ)
8 Inf XX HQ                           6 (Aus)

Balkan Command Aborted Air Units Box [at the start of the Segment]:
1 x Hurri 1  5F5  1/8 [Br]

Greece Off-Map Holding Box:

This off-map holding box, which is a corollary of the now defunct Greece Command, in the May II 41 Allied turn’s I. Phase becomes a relic no longer in use by the Allied player.  On the May II 41 Allied turn, per the Crete Segment’s Allied OB, the surviving Allied at-start Crete Segment ground units are removed from the Greece Off-Map Holding Box and are placed on-map at Crete.  At this same time Allied ground units in the Greece Off-Map Holding Box that did not survive the campaign in or the subsequent evacuation of mainland Greece are placed in the BC Replacement Pool.  This reshuffle would include the two earlier WitD Allied OB Apr I 41 Aus Inf Xs 17 & 19 “required HCR” Transfers from the ME Command to the Greece Off-Map Box.  The British Hurri 1 air unit in the Greece Off-Map Holding Box is placed in the Balkan Command Aborted Air Units Box.  At step 14 of the Allied May II 41 turn I. Phase the British Well 1C and Blen 4 air units do a Transfer from the Greece Off-Map Holding Box to any airbase/airfield on Crete or the Egyptian or Palestinian coastlines.  All steps of attack supply in the Greece Off-Map Holding Box are removed from play, except for one placed at Crete (see above), as are all ARPs stored there that were required earlier Allied OB Transfers from the ME Command to the Off-Map Greece Holding Box.  In the new Scenario the Greece Box must be vacant of any additional surplus ARPs by the end of step 14 of the Allied I. Phase, at which point the off-map box is removed from play.  These “additional surplus” ARPs are those that were voluntarily sent to the Greece Off-Map Holding Box in the course of the new Scenario and are in excess of the May I 41 “required HCR” 1 ARP Transfer from the ME Command, per the WitD Allied OB booklet.  The WW 1941 ME/ER-II/Crete Scenario’s at-start contents of the Greece Off-Map Holding Box is slightly different than F. Watson’s in the “Enter Rommel-II” Europa Battle Scenario, published in TEM#71.  And in the new Scenario the two Australian Inf Xs 17 & 19, which on the Apr I 41 turn are “required HCR” Transfers to Greece, are required to begin the game on the Mar II 41 Axis at-start turn at “any port in the Delta.”

Allied Special Considerations Regarding the New Scenario’s Assault on Crete Segment.

  • On the May II 41 Allied turn there could be additional Allied ground and air units on Crete other than just those stipulated in the Assault on Crete at-start Allied OB.  Those additional Allied ground and air units would be those which were voluntarily moved on-map to Crete from the ME Command prior to the May II 41 Allied turn and after the new Scenario’s start on the Mar II 41 Axis turn.  Prior to the May II 41 Allied turn, all additional surplus ME Command ARPs sent to Greece must be sent to the Off-Map Holding Box, and not directly to Crete.  Prior to the May II 41 Allied turn Crete Segment, no additional surplus steps of attack supply, replacement points (RPs), or resource points may be sent to the Greece Off-Map Holding Box in the new Scenario, as the eventual evacuation of these additional surplus items from mainland Greece to Crete would be problematic.  Additional surplus steps of attack supply and resource points from the ME Command may be sent directly to Crete from the ME Command prior to the May II 41 Allied turn.  Prior to the establishment of Suda Bay as a Standard Supply Terminal, inf RPs from the ME Command may only be air transported to Crete.  If available in the Greece Off-Map Holding Box at the beginning of the Crete Segment, one additional surplus ARP may be expended in the May II 41 I. Phase to repair the Hurri 1 air unit in the Balkan Command’s Aborted Air Units Box and then be placed on-map at Crete.  At the start of the Crete Segment, any additional surplus ARPs in the Greece Off-Map Holding Box are stored at the Standard Supply Terminal at Suda Bay as Balkan Command ARPs.  Per WW Rule 31C3-Replacement Points, no RPs are allowed to be sea transferred directly to Crete prior to the May II 41 Allied turn.  When the Crete Segment starts, Allied ME Command RPs can be sea transported only to the Suda Bay standard supply terminal.
  • Here are the current new Scenario’s OB/Rules requirements for the Crete Segment’s at-start positioning and operational use of the three at-start Greek static Xs: “Each of the three Greek static X units must be placed at a standard port [hex] on the island of Crete. They cannot be stacked together.  The three Greek static Xs must remain in their three Crete standard port hexes throughout the May II 41 Allied turn, and are always in these same three different Crete standard port hexes at the beginning of the May II 41 Axis turn.  The three Greek static Xs must remain in their respective Crete standard port hexes until either a particular Greek static X moves out of its standard port hex due to an Enemy Reaction movement (WW Rule 33B) or if a particular Greek static X is moved out of its standard port hex due to movement after Combat in a C. Phase.  Thereafter the affected Greek static X may move freely on Crete.”  The three Greek static Xs may not be evacuated from Crete, as Greece is their operational area.
  • The 0-2-0 Hv AA X NMBDO 1 (RM) must remain in the Suda Bay hex 18A:4503/15B:2113, as it cannot move or be sea transported.  If eliminated, it is placed in the BC Replacement Pool on its original 0-2-6 side.  It may be disbanded in an Allied Initial Phase, but this gains the Axis VPs, per the WW Common Victory Chart.
  • At step 13 of the current Allied I. Phase the Allied player will likely declare the existence of a South Aegean Naval [Tight] Interdiction Zone, per WW Rule 31D7.  This tight naval interdiction zone “is [then] in effect until the start of his next initial phase.”
  • Per a likely new Scenario rule, “if there are no British forces (per WW Rule 3B2) on Crete in an Axis Initial Phase, then any remaining Greek static Xs automatically surrender at the very beginning of step 4, thereby enabling the Axis to then cease operations in the Balkans, per WW Rule 3E5b, if he chooses to.”

For additional information regarding the Assault on Crete Segment in relation to the Allied OB, see the Special Considerations Regarding the New Scenario’s Assault on Crete Segment section found in the early draft of the 1941 ME/ER-II/Crete Scenario Axis OB.

A possible WW 1941 ME/ER-II/Crete Scenario May II 41 Allied EOT disposition: eastern Libya, western Egypt, mainland Greece, Crete, and the Aegean
A possible WW ME/ER-II/Crete Scenario May II 41 Allied end of Movement Phase disposition: eastern Libya, Egypt, Greece, and Palestine

JUN I 41

Middle East:

British:

Arrive:
1 x 1-8 Art II 1 (Aus)
1 x 0-1-8 Hv AA II 68 [AA=2]
2 steps of attack supply

ME Replacements: 2 Br inf, 0.5 Br arm, .5 Aus inf, .5 NZ inf

Near East:

Conditional Reinforcements:

Arrive [Coup Turn 5]                                                                                                                         
2 x 2-8 Inf X 24, 25 (Ind) 

A possible example of the WW 1941 ME/ER-II/Crete Scenario Jun I 41 Allied M. Phase naval movement step activity in the seas surrounding Crete:  the hazardous Allied evacuation of Crete.
A possible WW 1941 ME/ER-II/Crete Scenario Jun I 41 Allied EOT disposition: eastern Libya, western Egypt, Crete, mainland Greece, the Aegean Sea region, and most of Cyprus.
A possible WW 1941 ME/ER-II/Crete Scenario Jun I 41 Allied EOT disposition: Palestine, the Vichy French Levant, western Iraq, and Cyprus. In this case, the Allies have invaded the Vichy French Levant this turn.

                                                                                 

JUN II 41

British:
Middle East:

Arrive:
1 x 8 Inf XX HQ 50 Nth
6-4-6 Tank X 1 T
2-8 Inf X 150

Arrive [from East Africa]:
1 x 2-8 Inf X 9 (Ind)
1 x 2-8 Inf X 2 (SA)

Available for Assembly:
1 x 7-8 Inf XX 50 Nth

Other Allies:

Middle East:
Forming [per the WitD Allied OB booklet]:
1 x 3-8* Mtn X 1 (Gk)
1 x 0-1-8 Inf II Gd (Yugo)

Near East:

Conditional Reinforcements:

Arrive [Coup Turn 6]:
1 x 1-8 Inf X 17 (Ind)
2 steps of attack supply [per Watson’s “Iraq” Europa Battle Scenario in Europa #81]

  • The two steps of attack supply indicated for the Jun II 41 Allied turn in Watson’s “Iraq” Europa Battle Scenario’s Allied OB evidently did not come from the ME Command, as they aren’t indicated as Transfers to the NE Command in the WitD Allied OB booklet.  But they are included here in the new Scenario as NE Command reinforcement Arrivals and are considered essential in the game.
A possible WW 1941 ME/ER-II/Crete Scenario Jun II 41 Allied EOT disposition: the Western Desert region, the Delta zone, Crete, mainland Greece, the Aegean Sea region, and Cyprus
A possible WW 1941 ME/ER-II/Crete Scenario Jun II 41 Allied EOT disposition: Palestine, the Vichy French Levant, western Iraq, and part of Cyprus

JUL I 41

Middle East:

British:

2 ARPs
Arrive:
1 x 2-8 Inf X 151
1 x 1-8 MG II 2 Ch
1 x Hurri 1  5F5  1/8 (RAAF)
1 x Well 1C  3NB4  1-6/28
3 steps of attack supply
3 ARPs

Arrive [from East Africa]:
1 x 8 Inf XX HQ 5 (Ind)
2 x 2-8 Inf X 10, 29 (both Ind)
1 x 2-8 Inf X 1 (SA)
1 x A-22  3A3  2-1/19 (SAAF)

Arrive [from South Africa]:
2 x 2-8 Inf X 3, 6 (all SA)

Convert: 1 x Glad to:
1 x Hurri 1  5F5  1/8

Available for Assembly:
1 x 7-8 Inf XX 5 (Ind)

ME Replacements: 2 Br Inf, 1 Arm, 1 Aus Inf, 1 Ind Inf, .5 NZ Inf.

Malta:

Malta Repair Rate: 2 repair points each I turn and 1 repair point each II turn
Arrive:
1 x 0-1-8 Hv AA II  AA=2  4

Near East:

Regular reinforcement:
Arrive:
1 x 2-1-10* Lt Arm X 252 (Ind)

A possible WW 1941 ME/ER-II/Crete Scenario Jul I 41 Allied EOT disposition: eastern Libya & western Egypt
A possible WW 1941 ME/ER-II/Crete Scenario Jul I 41 Allied EOT disposition: Palestine and the Vichy French Levant

JUL II 41

Middle East:

British:

Arrive:
1 x 2-8 Inf X 69

Near East:

Regular reinforcement:
Arrive:
1 x 2-8 Inf X 18 (Ind)

[French:
Note: Historically, these are now placed in the ME Forming Box. For the variable placement turn, see WitD Allied OB, p. 6:
1 x 2-8* Inf X 2FL (FF)
1 x 2-6 Inf X 3 FL (FF)]

AUG I 41

British:
Middle East:

Arrive:
1 x 3-8 Art X 10
1 x 5 pos flk  AA=1
3 steps of attack supply

Arrive [from East Africa]:
1 x Inf XX HQ 1 (SA)
1 x 2-8 Inf x 4 (SA)

Arrive [from West Africa]:
1 x 2-8 Inf X 161

WitD Middle East Garrison: Arrive:
1 x 0-1-6 RR Eng X MEF (Emp)

Convert: 1 x Hurri 1 to:
1 x Hurri 1  5NF5  1/8

[Note: In the WitD Allied OB the Ind 5 Inf XX HQ and the Ind 2-8 Inf X 9 both transfer from the Middle East to the Near East.]

ME Replacements: 2 Br Inf, 1 Arm, 1 Aus Inf 1 Ind Inf, .5 NZ Inf

Malta:
Arrive:
2 Br inf RPs
Upgrade: 1 x 1-8 MG II 1Ch (+ the 2 Br inf REs) to:
1 x 3-6* Inf X 3M

Near East:

Regular reinforcements:

Arrive:
1 x 8* Inf XX HQ 8 (Ind)
1 x 2-8 Inf X 19 (Ind)
2 steps of attack supply
5 SMPs

Available for Assembly:
1 x 7-8 Inf XX 1 (SA)
1 x 6-8* Inf XX 8 (Ind)

 

AUG II 41

  • Matruh-Tobruch railroad construction may begin.

British:
Middle East:

Arrive from South Africa:
1 x 8 Inf XX HQ 2 (SA)
1x 2-8 Inf X 4 (SA)

Available for Assembly:
1 x 7-8 Inf XX 2 (SA)

 

SEP I 41

British:
Middle East:

1 x 0-1-4 Cons X 61 RPC (Col)
2 ARPs

Arrive:
1 x 0-8 Lt AA II  AA=1  27
1 x P-40C  5F5  1/13
5 ARPs

Convert: 1 x 3-2-10 Arm X 3 and 2 x 2-1-6 Tnk II 4 RT and 7 RT to:
1 x 6-4-6 Tnk X 32 T
1 x 1-10 Recon II 1 DG

Withdraw:
1 x MNBDO  AA=4  1 (RM)

[Note: In the WitD Allied OB the Ind 2-8 Inf X 10 transfers from the Middle East to the Near East.]

ME Replacements: 2 Br Inf, 1 Arm, 1 Aus Inf 1 Ind Inf, .5 NZ Inf

Near East

Regular reinforcement:
Arrive:
1 x 1-pt river flotilla PAIC (RN) [AA=1]

OCT I 41

British:

Middle East:
Arrive:
1 x 3-2-10 Arm X 22
1 x 1-2-8 Eng X 8
1 x 5 pos flk  AA=1
3 steps of attack supply

Arrive [from East Africa]:
10 SMPs

Arrive [from South Africa]:
1 x Recon II 4 (SA)

Convert 1 x 8* Inf XX HQ 6 to:
1 x 8 Inf XX HQ 70

  • This is a Unit Identification Change, per the Middle East Order of Battle Options section found in the WW OB booklet.  The Option provides for the temporary renumbering of the British 70th Inf XX to the 6th Inf XX, beginning on the May I 41 Allied turn, until its unit ID Conversion (and upgrade status) this turn.  This coincides better with the historical references to the British 6th Inf XX in the Middle East during the time frame of the new Scenario, thereby hopefully increasing its realism and authenticity.  Note however, the important self-supporting designation on the British 6th Inf XX, as opposed to the upgraded status of the 70th Inf XX upon its Conversion this turn.

Available for Assembly:
7-8 Inf XX 70
Remove:  When the 1 x 7-8 Inf XX is assembled for the first time:
1 x 7-8* Inf XX 6

ME Replacements: 2 Br Inf, 1 Arm, 1 Aus Inf 1 Ind Inf, .5 NZ Inf

Near East:

Regular reinforcement:
Arrive:
1 x 0-8 Lt AA II  AA=1  1

[Note: In the WitD Allied OB the Ind 2-1-10* Lt Arm X 9 and the Ind 2-8 Inf X 9 both transfer from the Near East to the Middle East.]

NOV I 41

British:

Middle East:
2 ARPs
Special:  Appears in any Allied-owned unisolated city:
1 x 1-8 Inf X 38 (Ind)

Arrive:
1 x 3-8 Art X 30
1 x Bftr 1C  6HF5  1/S/21
1 x Huri 2C  5F5  2/9
1 x Well 2  4NB4  1-6/36
3 steps of attack supply

Arrive [from East Africa]:
1 x transport counter (1 RE)

WitD Middle East Garrison: Arrive:
1 x 1-6 Trng X MEF (NZ)

Special: Convert: 1 x 2-1-10* Lt Arm X 9 to: ME Forming Box:
1 x 4-3-8 Arm X 9
Note: 3 Arm RPs must be spent to activate this unit at full strength.

Convert: 1 x 0-1-8 Hv AA II  AA=2  51 to:
1 x 0-2-8 Hv AA X  AA=4  12

Convert: 1 x Hurri 1 (SAAF) to:
1 x Hurri 2  5F5  1/9 (SAAF)

Withdraw:
1 x Blen 4  3B3  1-2/23

Special: Withdraw 1 x 0-8 Marine Cmdo II ME and receive the WitD/WW Allied raiding ability. If 1 x 0-8 Marine Cmdo II ME is in the Replacement Pool, remove it from the Pool and receive the Allied raiding ability on Mar I 42.

ME Replacements: 2 Br Inf, 1 Arm, 1 Aus Inf, 1 Ind Inf, .5 NZ Inf

Mediterranean:

Anti-Shipping: Arrive:
1 x Blen 4  3B3  1-2/S/23

Near East:

Regular reinforcements:
Arrive:
1 x 8* Inf XX HQ 6 (Ind)
1 x 2-8 Inf X 27 (Ind)
1 x 1-8 Inf X 26 (Ind)
1 x 1-6 Inf X Indr (ISF)

Available for Assembly:
1 x 6-8* Inf XX 6 (Ind)

[Note: In the WitD Allied OB the Ind 8 Inf XX HQ 5 and the Ind 2-8 Inf X 10 both transfer from the Near East to the Middle East.]

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BONUS: WW 1941 ME/ER-II/Crete Scenario Nov II 41 Allied EOT Dispositions

Malta [{beginning of turn}/end of turn]:

  • Malta Status: 11, end of turn [at turn’s start 11, – 0 repairs this turn = 11, as the 0-4 Cons X MC is used to repair 2 hits of damage on the Valletta airfield]
  • Malta Repair Rate: beginning on the Jul I 41 turn, 2 repair points each I turn and 1 repair point each II turn, per the WitD Allied OB booklet.
  • At the start of the Allied turn there were 5 gsp’s present in the Valletta hex. However, there are 5.5 REs of ground units on Malta, and so the Allied player designates the Br 5 pos flk unit at hex 18A:0307 as the unit that is definitely Red U-2. This would make the rest of the ground units at Malta technically U-2, but in special general supply by tracing to the available gsp’s at Valletta. Malta’s intrinsic flack is not affected by supply, as in the EA game reports for the WW 1941 ME/ER-II/Crete Scenario we are not using WW Optional Rule 12E4-Intrinsic AA and General Supply Effects.

Valletta (18A:0407) [rough terrain point city major port hex, w/ a strong natural harbor]:

  • Valletta hex flack factor: 7 (3 intrinsic, + a total of 4 for the two Br 0-1-8 hv AA II units now in special general supply)
    3-cap permanent airfield; one hit of damage at the EOT [two hits repaired this turn in the M. Phase by the 0-6 cons X]

3-6* Inf X 1 M [technically Red U-2; never moved]

3-6* Inf X 3 M [technically Red U-2; never moved]

0-1-8 Hv AA II  AA=2  10 [technically Red U-2; never moved]

0-1-8 Hv AA II  AA=2  4 [technically Red U-2; never moved]

0-4 Cons X MC [this turn, technically Red U-2; repairs 2 hits of damage at the Valletta airfield]

Hurri 2 5F5 1/9 [operative; began turn here; never moved]

4 gsp’s [sea transported to here from the East Africa off-map holding box in an E Med NTP in the naval movement step of the M. Phase of the current Allied turn]

{5 gsp’s [4 were sea transported from Gibraltar in a W Med NTP and 1 was sea transported from Suez in an E Med NTP, all in the naval movement step of the Nov I 41 Allied M. Phase; they were removed from the maps at step 24 of the current Allied I. Phase]}

 

18A:0307 [rough terrain hex, NW of Valletta]:

  • This hex currently has an intrinsic flack factor of 2, per the WW Intrinsic Light AA Summary, found on Game Play Chart 2–Air War.

2-6* Inf X 2 M [began turn here; technically Red U-2; never moved]

5 pos flk unit  AA=1 [British; began turn here; this turn designated definitely Black U-2, and so this turn cannot contribute its AA strength of 1; never moved]

 

In Egypt [{beginning of the turn}/end of turn]:

19A:0519 [clear terrain coast road hex]:

1-8 Art II 1 (Aus) [began turn at 19A:0819; moved to here]

1-8 AT II 65 [began turn at 19A:1118; moved to here]

 

19A:0520 [clear terrain hex]:

3-8 Art X 13 [began turn at 19A:0720; moved to here]

6-4-6 Arm X 1 T [began turn at 19A:0720; moved to here]

1-10 Recon II 6 (SA) [began turn at 19A:0720; moved to here]

3-2-10 Arm X 1 [began turn at 19A:0720; moved to here]

1-10* Mot Inf X 3 (Ind) [began turn at 19A:0720; moved to here]

1-10* Mot SG X  AA=1  2 [began turn at 19A:0720; moved to here]

5 pos flk unit  AA=1 [British; began turn at 19A:0618; moved to here]

 

19A:0620 [clear terrain hex]:

3-8 Art X 30 [began turn at 19A:0820; moved to here]

7-10* Arm XX 7 [began turn at 19A:0820; moved to here]

 

19A:0720 [clear terrain hex; next unbuilt Matruh-Tobruch railway hex]:

2-cap temporary airfield [built this turn by the Br 1-2-8 Eng X 8, after it moved into the hex]

1-2-8 Eng X 8 [began turn at 19A:0819; moved to here and built a 2-cap temporary airfield; remained in the hex]

3-8* Inf X 5 (NZ) [began turn at 19A:1019 as part of the NZ 8-8 Inf XX 2; in the M. Phase the inf XX broke down into its supported components; this component part moved to here]

4 gsp’s [generated this turn at Alexandria; railed to 19A:0819, then spent 1 SMP moving to here]

 

19A:0721 [clear terrain hex]:

6-4-6 Arm X 32 T [began turn at 19A:0618; moved to here]

1-10 Recon II 4 (SA) [began turn at 19A:0618; moved to here]

3-8 Art X 10 [began turn at 19A:0618; moved to here]

5 pos flk unit  AA=1 [British; began turn at 19A:0618; moved to here]

1-10 Recon II 1 DG [began turn at 19A:0618; moved to here]

 

19A:0819 [clear terrain hex; containing the Tobruch-Matruh railway line completed this turn]:

3-cap temporary airfield

railhead marker [advanced to this hex in the Nov I 41 Allied M. Phase, after the British 1-2-8 Eng X 8 expended all its MPs in the hex]

7-8 Inf XX 6 (Aus) [began turn at 19A:0818; moved to here]

Hurri 1 5F5 1/8 (RAAF) [operative; began turn here; never moved]

Hurri 1 5F5 1/8 [operative; began turn here; never moved]

Hurri 1 5F5 1/8 [operative; began turn here; never moved]

 

Sidi Barrani (19A:0718) [clear terrain point city coast road hex]:

3-cap temporary airfield [the 1-cap beginning the turn here was increased to a 3-cap by the Aus 2-8 Eng X 1]

7-8* Inf XX 6 [assembled here from its supported components at the end of the M. Phase]

  • 2-8* Inf X 150 [began turn at 19A:1220; moved to here and assembled into the 7-8* Inf XX 6]
  • 2-8* Inf X 151 [began turn at 19A:1220; moved to here and assembled into the 7-8* Inf XX 6]
  • 2-8* Inf X 161 [began turn at Matruh; moved to here and assembled into the 7-8* Inf XX 6]

{7-8 Inf XX 50 Nth [began turn at Sidi Barrani; broke down into its supported components at the start of the M. Phase]}

2-8 Eng X 1 (Aus) [began turn here; spent 4 MPs increasing the 1-cap temporary airfield to a 3-cap, then remained in the hex]

Hurri 2C 5F5 2/9 [operative; began turn here; never moved]

Bftr 1C 6HF5 1/S/21 [operative; turn reinf; began turn at Damaphur (19A:2716), in the Delta; late in the E. Phase air transferred to here]

 

19A:0818 [clear terrain coast road hex, SE of Sidi Barrani]:

2-8* Inf X 26 (Aus) [began turn at 19A:0819; moved to here]

2-8* Inf X 69  [began the turn at Sidi Barrani as part of the Br 7-8 Inf XX 50 Nth; in the M. Phase the inf XX broke down into its supported components; this component part moved to here]

 

19A:0918 [clear terrain coast road hex]:

3-cap temporary airfield [completed on the Sep II 41 Allied turn]

0-8 Hv AA II  AA=1  2 (Aus) [began turn here; never moved]

P-40C 5F5 1/13 (SAAF) [operative; began turn here; never moved]

Hurri 2 5F5 1/9 (SAAF) [operative; began the turn here; never moved]

P-40C 5F5 1/13 [operative; began turn here; never moved]

 

19A:1018 [clear terrain coast road hex]:

1-8 MG II 1 RNF [began turn at 19A:2516, NE of Alexandria; railed to Matruh, then moved to here]

 

Matruh (19A:1218) [clear terrain point city/minor port road-major rail line junction coast hex]:

3-cap permanent airfield

fort marker

1-8 Inf X 38 (Ind) [began turn at 19A:1018; moved to here]

0-2-8 Hv AA X  AA=4  12 [began turn here; never moved]

three resource points [began turn here at step 16 of the I. Phase after a step of attack supply broke down into the three resource points]

Bombay 1T2 1-2/15 [operative; began turn here; never moved]

Blen 4 3B3 1-2/23 [operative; began turn here; never moved]

Hurri 1 5NF5 1/8 [operative; began turn here; never moved]

 

19A:1319 [major rail line coast hex, SE of Matruh]:

3-cap temporary airfield

0-1-8 Hv AA II  AA=2  68 [began turn here; never moved]

A-22 3A3 2-1/19 (SAAF) [operative; began turn here; never moved]

A-22 3A3 2-1/19 [operative; began turn here; never moved]

Blen 4 3B3 1-2/23 [operative; began turn here; never moved]

 

19A:1418 [clear terrain major rail coast hex]:

3-cap permanent airfield

0-1-8 Hv AA II  AA=2  51 [began turn here; never moved]

Well 2 4NB4 1-6/36 [inop.; began turn here; did night strat port bombing air mission to Bengasi; Hit; returned to base here]

Well 1C 3NB4 1-6/28 [inop.; began turn here; did night strat port bombing air mission to Bengasi; Miss; returned to base here]

Well 1C 3NB4 1-6/28 [inop.; began turn here; did night strat port bombing air mission to Bengasi; Miss; returned to base here]

 

19A:0919 [clear terrain Matruh-Tobruch major rail line hex]:

7-8 Inf XX 2 (SA) [began turn here; never moved]

3 steps of attack supply [began turn here; never moved]

{6 gsp’s [all these gsp’s were railed to here on the Nov I 41 Allied turn; 4 came from Alexandria and 2 came from Suez; all were generated on the Nov I 41 Allied I. Phase; they were removed from the maps at step 24 of the current Allied I. Phase]}

 

19A:1019 [clear terrain Matruh-Tobruch major rail line hex]:

{8-8 Inf XX 2 (NZ) [began turn here; broke down into its supported components at the beginning of the M. Phase]}

2-8* Inf X 4 (NZ) [began turn here as part of the NZ 8-8 Inf XX 2; in the M. Phase the inf XX broke down into its supported components; this component part remained in the hex]

2-8* Inf X 6 (NZ) [began turn here as part of the NZ 8-8 Inf XX 2; in the M. Phase the inf XX broke down into its supported components; this component part remained in the hex]

 

19A:1120 [clear terrain Siwa road hex]:

2-8* Inf X 20 (Aus) [began turn here; never moved]

2-8* Inf X 24 (Aus) [began turn here; never moved]

 

19A:1220 [clear terrain hex]:

2-8* Inf X 16 [began the turn at Sidi Barrani as part of the Br 7-8 Inf XX 50 Nth; in the M. Phase the inf XX broke down into its supported components; this component part moved to here]

2-8* Inf X 23 [began the turn at Sidi Barrani as part of the Br 7-8 Inf XX 50 Nth; in the M. Phase the inf XX broke down into its supported components; this component unit moved to here]

 

19A:1321 [clear terrain hex]:

2-8* Inf X 7 (Ind) [began turn here; never moved]

2-8* Inf X 6 (SA) [began turn here; never moved]

 

19A:1421 [clear terrain hex]:

2-8* Inf X 5 (Ind) [began turn here; never moved]

2-8* Inf X 3 (SA) [began turn here; never moved]

 

19A:1522 [clear terrain hex, adjacent to Qattara Depression]:

2-8* Inf X 11 (Ind) [began turn here; never moved]

2-8* Inf X 1 (SA) [began turn here; never moved]

 

El Alamein (19A:2119/20A:5033) [clear terrain point city major rail coast road hex]:

3-cap temporary airfield

fort marker [completed in the Jul II 41 Allied I. Phase]

vacant by the end of the M. Phase

 

19A:2417/20A:5030 [clear terrain major rail line coast hex, SW of Alexandria]:

vacant by the end of the M. Phase

 

Alexandria (20A:4930/19A:2416) [full city hex/major port major rail line coast hex]:

Supply Terminal marker

3-cap permanent airfield

3-8* Inf X 1 FL (FF) [began turn here; never moved]

0-8 Lt AA II  AA=1  27 [British; began turn here; never moved]

Glad 3F3 0/8 [operative; began turn here; never moved]

3 steps of attack supply [began turn here; never moved]

 

Cairo (19A:3219) [full city hex transportation line junction hex, NW of the Cairo partial city hex]:

0-1-6 RR Eng X MEF (Emp) [began turn here; ]

  • This unit can’t move from here w/out violating the Egypt Garrison eng/cons unit provision, unless another 1 RE eng/cons unit takes its place.

 

Cairo (19A:3320) [clear terrain partial city hex, SE of the Cairo full city hex]:

3-cap permanent airfield

 

Port Said (20A:5121/19A:3413) [swamp dot city/standard port/Suez Canal major rail line terminal coast hex]:

vacant at the end of the M. Phase

 

Ismailia (19A:3516) [sand reference city/standard port/Suez Canal transportation line junction hex]:

1-8 Cav X 5 [began turn here; never moved]

 

Suez (19A:3718) [clear terrain reference city/major port transportation line nexus coast hex]:

Supply Terminal marker

1-6 Trng X M [began turn here; never moved]

  • The WitD Allied OB booklet identifies this particular unit as evidently a WitD ME Garrison unit. In WW this unit’s arrival coincides with a Nov II 41 Allied Egypt Garrison increase requirement, and so it is likely the voluntary unit of choice for this Egypt Garrison increase. However, this additional new Egypt Garrison unit, picked from Allied Garrison-category units, per the WW Allied Garrisons chart found on Game Play Chart 5, evidently may move around Egypt, unlike its eng/cons garrison unit counterpart, which must remain where it is initially placed, unless another eng/cons unit takes its place.

 

In Palestine [end of turn]:

  • Per WW Game Play Chart 5–Allied Garrisons, the Palestine garrison requirement is 3 REs of Garrison-category units. The Allied garrisons are determined at step 17 of the Allied I. Phase. However, per WW Rule 37E4, Forming units in the ME Replacement Pool count at their regular RE size for the Palestine Garrison requirement, as do also ME Replacement Pool units, but they count at 1/3 their regular RE size. In addition to the 1.5 Garrison-capable REs present on-map in Palestine, the Allied player is counting some of the 3.5 Garrison-capable REs in the Forming Box of the Middle East Command Replacement Pool. See below, in the Middle East Replacement Pool section, for further details.

20A:4609 [clear terrain major rail line/road junction coast hex, N of Haifa]:

Railhead marker [per WW Rule 41B1a-Western Desert Campaign Starting Conditions, “the transportation line from Haifa to Tripoli (20A:4005) is a road, not a railroad.” This stipulation is used in the 1941 ME/ER-II/Crete Scenario.  On the previous Nov I 41 Allied turn the Haifa-Tripoli railhead marker is moved forward for the first time in the game.

 

Haifa (20A:4710) [clear terrain dot city/major port transportation line junction coast hex]:

7-8 Inf XX 5 (Ind) [assembled here at the end of the M. Phase from its unsupported component parts]

  • 8 Inf XX HQ 5 (Ind) [began turn at Port Said (19A:3413), in Egypt; railed to here and assembled into the 5th Ind 7-8 Inf XX at the end of the M. Phase]
  • 2-8 Inf X 10 (Ind) [began turn here; never moved; assembled into the 5th Ind 7-8 Inf XX at the end of the M. Phase]
  • 2-8 Inf X 29 (Ind) [began turn at Tel Aviv;  moved to here; assembled into the 5th Ind 7-8 Inf XX at the end of the M. Phase]
  • 2-8 Inf X 9 (Ind) [began turn at 30A:5006, in Trans-Jordan; admin moved to here; assembled into the 5th Ind 7-8 Inf XX at the end of the M. Phase]

 

Tel Aviv (19A:4308) [clear terrain dot city/minor port major rail line junction coast hex]:

1-8 Cav X 6 [began turn at 19A:2417, SW of Alexandria; railed to here]

 

Allied Units in Armistice Lebanon & Syria [end of turn]:

  • Per the WW Game Play Chart 5–Allied Garrisons (Rule 37E), it appears the Allied player is fulfilling the garrison requirements for the Vichy French Levant, and has been since the beginning of the Allied invasion of the the Levant on the Jun I 41 Allied turn.

Beyrouth (20A:4207) [rough terrain dot city/standard port transportation line junction coast hex]:

2-8* Inf X 25 (Aus) [began turn here; never moved]

 

20A:4308 [rough terrain coast road hex]:

0-1-6 Cons X 61 RPC (Col) [began turn here; never moved]

 

20A:4107 [rough terrain coast road hex]:

0-1-4 Cons X 43 RPC (Col) [began turn here; never moved]

 

20A:4006 [rough terrain coast road hex, SW of Tripoli]:

0-1-4 Cons X 66 RPC (Col) [began turn here; never moved]

 

Tripoli (20A:4005) [rough terrain reference city/minor port transportation line coast hex]:

Railhead marker [per WW Rule 41B1a-Western Desert Campaign Starting Conditions, “the transportation line from Haifa to Tripoli (20A:4005) is a road, not a railroad.” This stipulation is used in the 1941 ME/ER-II/Crete Scenario.

2-8* Inf X 18 (Aus) [began turn here; supported component of the 7-8 Inf XX 7 (Aus); never moved]

 

Lattique (20A:3405) [clear terrain reference city/minor port road terminus coast hex]

2-8* Inf X 21 (Aus) [began turn here; supported component of the 7-8 Inf XX 7 (Aus); never moved]

 

Homs (20A:3902) [clear terrain reference city transportation line junction hex]:

hit marker on reference city airbase

 

Hama (20A:3702) [clear terrain reference city major rail line hex]:

hit marker on reference city airbase

 

Alep (21A:3231) [clear terrain partial city transportation line junction hex]:

vacant

 

21A:4220 [clear terrain hex]:

1-10 Mot Cav III AL (T-J) [Arab Legion; began turn here; never moved]

  • This is a provisional new unit introduced in the 1941 ME/ER-II/Crete Scenario on the May I 41 Allied turn. For more details, see that posted EA game report.

 

Trans-Jordan:

20A:5006 [clear terrain secondary rail line-road junction hex]:

vacant at the end of the M. Phase

 

On Cyprus [end of turn]:

Limassol (20A:3615) [clear terrain point city/standard port coast road hex]:

1-cap permanent airstrip

 

Famagusta (20A:3411) [clear terrain point city/standard port coast road hex]:

1-cap permanent airstrip

 

Nicosia (20A:3414) [clear terrain reference city road hex]:

1-8 MG II 2 Ch [began turn here; technically Black U-1; never moved]

1-8 Inf II 11 (CS) [began turn here; technically Black U-1; never moved]

 

Larnaca (20A:3513) [clear terrain point city/minor port road hex]:

4 gsp’s [generated this turn at Aden; disembarked here in the E. Phase naval movement step]

{one gsp [generated at Suez of the Nov I 41 Allied turn]}

 

Middle East Command Replacement Pool [{beginning of turn}/end of turn]:

3-2-10 Arm X 4 [in the WW 1941 ME/ER-II/Crete Scenario this unit is at-start in the ME Replacement Pool, per F. Watson’s ER-II Europa battle scenario, published in TEM#71]

3-8* Mtn X Karp (Pol) [eliminated at Tobruch on the Oct I 41 Axis turn]

3-8 Inf X 22 G [eliminated at Tobruch on the Oct I 41 Axis turn]

2-8 Inf X 14 [eliminated at Tobruch on the Oct I 41 Axis turn]

Aborted Air Units Box:

vacant

Eliminated Air Units Box:

vacant

Forming Box:

3-8* Mtn X 1 (Gk) [counted as part of the Palestine Garrison]

0-1-8 Inf II Gd (Yugo)

2-8* Inf X 2 FL (FF) [placed here at step 14 of the Aug I 41 Allied I. Phase, after the Allied conquest of the Levant, per the WitD Allied French Conditional Reinforcements: Forces from the Levant, in the WitD Allied OB booklet, p. 6; this unit will be Full on the Apr II 42 Allied turn; this turn it was counted as part of the Levant Garrison]

1-2-6 Inf X 3FL (FF) [placed here at step 14 of the Aug I 41 Allied I. Phase, after the Allied conquest of the Levant, per the WitD Allied French Conditional Reinforcements: Forces from the Levant, in the WitD Allied OB booklet, p. 6; this unit will be Full on the May II 42 Allied turn; this turn it was counted as part of the Palestine garrison]

4-3-8 Arm X 9 [turn conversion unit; placed here at step 14 of the Nov I 41 Allied I. Phase, per the WitD Allied OB booklet; 3 arm RPs must the spent to activate this unit]

 

The Allied Near East (NE) Command on the Nov II 41 Allied turn:

  • The Iraqi coup collapse occurred in the May II 41 Axis I. Phase, per the dice roll done then using the Variable Iraqi Coup Collapse Table. At that time all Iraqi forces/production were removed from the map and the Iraq Replacement Pool. By the end of the I. Phase all Iraqi territory was Allied owned; except in our case the Mosul hex, which at the time contained the Axis Conditional Reinforcement Ger LW Mxd A type air unit. Seeing that the Iraqi coup had indeed collapsed, the Axis Conditional Reinforcement promptly air transferred out of the Mosul hex later in the May II 41 Axis turn, and Mosul was captured by the Allies in the following Jun I 41 Allied turn.
  • The current Allied Iraqi railnet-cap is 3 1/2.
  • At step 14 of the Sep II 41 Allied I. Phase the Allied player transferred back to the Middle East Command the 10 SMPs that had been transferred to the Near East Command on the Aug I 41 Allied turn, per WW Rule 12H2b.
  • At step 4 the Aug II 41 Axis I. Phase Iran surrendered to the Allies, per the Iranian Surrender Table. All Iranian forces surrendered to the Allies and were removed from the map.

 

In pro-Allied Iraq [end of turn]:

  • Per the WW Game Play Chart 5–Allied Garrisons (Rule 37E), it appears the Allied player is fulfilling the garrison requirements this turn, for Iraq. This would be per the horizontal line reading: “EJIS [Jul II 41] – Sep I 41.” For a more detailed discussion of the Iraq garrison, see the Jul I 41 Allied game report.

Rutbah (21A:5023) [stony desert point city road junction hex]:

1-cap permanent airstrip

1-8 Inf X 20 (Ind) [began turn here]

Audax 1A1 1/8 [operative; began turn here; never moved]

 

Ramadi (22A:2830) [clear terrain reference city road hex]:

2-8 Inf X 25 (Ind) [began turn here; never moved]

 

Habbaniya (22A:2828) [clear terrain point city road hex]:

3-cap permanent airfield

0-1-4 Static II 1 As (Col) [began turn here; never moved]

 

Baghdad (22A:2825) [clear terrain partial city transportation line junction hex]:

one hit marker on the airbase

8* Inf XX HQ 10 (Ind) [began turn here; never moved]

2-8 Inf X 18 (Ind) [began turn at 22A:3224; moved to here]

 

Shaibah (22A:4314) [clear terrain secondary rail line hex]:

3-cap permanent airfield

0-1-4 Static II 2 As (Col) [began turn here; never moved]

 

Basra (22A:4313) [clear terrain dot city/major port, w/ a major river hexside]:

Allied Supply Terminal marker

8* Inf XX HQ 6 (Ind) [began turn here; never moved]

2-8 Inf X 27 (Ind) [began turn here; never moved]

2-8 Inf X 19 (Ind) [began turn here; never moved]

0-8 Lt AA II  AA=1  1 [began turn here; never moved]

1-pt river flotilla AA=1 PAIC (RN) [began turn here; never moved]

2 steps of attack supply [began turn here; never moved]

 

In Iran [end of turn]:

Tehran (32:1512) [clear terrain partial city major rail line junction hex]:

2-1-10* Lt Arm X 252 (Ind) [began turn here; never moved]

 

Ahwaz (22A:3810) [clear terrain reference city major rail line-road junction hex]:

8* Inf XX HQ 8 (Ind) [began turn here; never moved]

 

Abadan (22A:4410) [swamp reference city/minor port road hex, on a major river hex]:

1-6 Inf X Indr (ISF) [began turn here; never moved]

 

Kohrramshahr (22A:4311) [clear terrain point city/standard port major rail line-road junction hex, on a major river hex]:

1-8 Inf X 26 (Ind) [began turn here; never moved]

 

Bandar Shahpur (22A:4407) [clear terrain point city/standard port major rail line terminus island hex, w/ a sea causeway to the mainland]:

1-8 Inf X 17 (Ind) [began turn here; never moved]

 

WitD Iran Off-Map Holding Boxes chart:

2-8 Inf X 24 (Ind) [began turn in the Iran off-map holding boxes, one MP into moving off-map along the 25 hex road to the off-map Iranian reference city Karman, per the WitD Iran Off-Map Holding Boxes chart; this turn it spent 8 regular MPs moving along this same off-map road towards Karman, for a EOT total of 9 MPs along this off-map route]

2-8 Inf X 21 (Ind) [began turn in the Iran off-map holding boxes, 1 MP into moving along the 18 hex off-map road to the off-map Iranian dot city of Shiraz, per the WitD Iran Off-Map Holding Boxes chart; this turn it spent 8 regular MPs moving along this same off-map road towards Shiraz, for a EOT total of 9 MPs along this off-map route]

 

Turn Activity:

The weather die roll was a 3 for this Nov II 41 game turn, and so it is clear in the E weather zone. As always, it is clear in the F weather zone. Per the separate sea conditions die rolls (see WW Rule 36C), all seas are calm in the EA reported WW Scenario map groups. It is Mud weather in the parts of the C & D weather zones that are visible in northern Iran on map 32, but on map 32 both these weather zones are in the Soviet occupation zone and therefore are not a factor in the new Scenario.

At step 11 of the I. Phase, which is the supply determination step, at Malta, five of the 5.5 REs of Allied ground units there are declared technically Red U-2, but in special general supply via the 5 gsp’s which were sea transported to Valletta on the previous Nov I 41 Allied turn, four from Gibraltar and 1 from Suez. The Br 5 pos flk unit at Malta hex 18A:0307, adjacent to the Valletta hex, is the ground unit designated as being definitely Black U-2.

At step 16 of the I. Phase the Allied player generates 4 new gsp’s at his Suez and Alexandria Standard Supply terminals. But this turn the Allied player believes it is not necessary to generate gsp’s at the Basra Standard Supply terminal.  On the other hand, he generates 4 gsp’s each at the Aden and the East Africa off-map holding boxes.

At step 22 of the I. Phase the Axis player assigns a fair number of his air units at Sicily, Tripoli, Khania (on Crete), and in eastern Libya on the Naval Patrol air mission.  See the text above or pictures below for details.  Also, one of the the BR 20M 3NB4 2-5/24 air units at Tripoli and the CR 42 3F3 0/9 air unit at 18A:4818 are Withdrawn from the maps.  This should have been done on the previous Nov I 41 Axis I. Phase, at step 14, but was neglected; but it’s been done now.  It’s also assumed that their presence on the maps throughout the rest of the Nov I 41 Axis turn did not affect the wargame.

At step 24 of the I. Phase the Allied player removes the 5 gsp’s at Valletta hex, at Malta, and the 6 gsp’s at 19A:0919, in the Western Desert, and the 1 gsp at Larnaca (20A:3513), on Cyprus. All these old gsp’s were generated in the previous Nov I 41 Allied I. Phase.

This turn, in the naval movement step of the M. Phase, the Allied player has available 10 E Med NTPs and also his single W Med NTP available for his sea transport requirements.

The first thing the Allied player does in the naval movement step is to sea transport towards Malta 4 gsp’s generated at the Gibraltar standard supply terminal in a W Med NTP.  This is done in the naval movement step of the M. Phase.  However, upon entering map 18A at all-sea map edge hex 0115, it is sunk by Axis unit-shipping forces via the Naval Table and subsequent Shipping Results Table dice rolls.  Then, in a new tactic, the Allied player does not attempt at the start of the M. Phase sea to sea transport to Malta any of his fresh gsp’s generated at the Alexandria and Suez standard supply terminals.  The 4 gsp’s at Alexandria are instead railed westwards later in the M. Phase along the Egyptian Mediterranean coastal railway to 19A:0819, and then are moved to 19A:0720 by expending 3 SMPs.  At Alexandria three ARPs are embarked on the activated Royal Navy (RN) CG-1 & CG-2 Task Force (TF) naval units, no doubt anchored close to the also activated RN 4 pt TF naval unit; but this formidable naval group remains in port in the M. Phase.

Meanwhile, in the M. Phase, far away off-map, an E Med NTP sea transports the 4 gsp’s generated at the WW Aden off-map holding box and voyages to all-sea hex 19A:2608/20A:4224 in the Mediterranean Sea, where it ends the M. Phase naval movement step.  Next, in the M. Phase an E Med NTP sea transports the 4 gsp’s generated at the WW East Africa off-map holding box and sails to all-sea hex 19A:0404, close to the SE end of Crete.  Then, in the naval movement step of the E. Phase, the East African naval group carrying the 4 gsp’s continues its voyage westwards in the Mediterranean Sea, evidently towards Malta. But when the naval group reaches all-sea hex 18A:4310, the Ger LW Ju 87B 2D3 4-1/8 air unit based at Khania (18A:4403) on Crete, calls for a Naval Patrol contact die roll on the Success Table and rolls a Success, but the LW Stuka unit is aborted by the Allied NTP’s antiaircraft fire, when the Allied player rolls low on the Antiaircraft Fire Table.  A few hexes later and a little farther to the west, at all-sea hex 18A:4008, the Ger LW He 111H4 4B4 2-7/22 air unit at Bengasi (18A:3121) then calls for a Naval Patrol contact die roll, but rolls a failure.  Finally, at all-sea hex 18A:1310, just prior to beginning the final night movement leg towards the Valletta port hex at Malta, both Ger LW Ju 87B 2D3 4-1/8 air units at 18A:0603, at Sicily, roll for Naval Patrol contact, but they too, roll a no contact; and so the long-voyaging Allied NTP from the East Africa holding box makes it to the safety of Valletta, where it disembarks its 4 gsp’s.

Next, in the Allied E. Phase naval movement step, the large Allied naval group at Alexandria leaves the port hex.  This naval group contains the RN 4 pt TF and the CG-1 & CG-2 British Royal Naval (RN) units.  Upon exiting Alexandria and entering all-sea hex 19A:2316, it is joined by an E Med NTP carrying four gsp’s from Suez.  This naval group voyages NNW, carefully staying out of the extended range limit of the two Axis Ju 87 B D type air units assigned to the Naval Patrol air mission that are based at 18A:4718, SW of Tobruch.  It voyages in daylight to all-sea hex 19A:0404, just SE of Crete and still out of the extended range radius of the two Ju 87B units; but at adjacent all-sea hex 19A:0305, it begins expending naval MP’s using night movement. Continuing westwards below the lengthy southern Crete coastline, each of the Allied naval group’s four naval units roll for Axis anti-shipping effects upon entering map 18A, and the lucky Allied player gets no contact rolls for any.  The naval group’s last naval MP using night movement is at all-sea hex 18A:4405, two hexes S of Khania, on Crete.  Then, at adjacent all-sea hex 18A:4305, just SW of Crete and the first daylight hex of naval movement, the Axis player calls for a naval contact die roll on the Success Table for his two Ju 87 B D type air units based at 18A:4718, adjacent to Tobruch, and 15 hexes away from the prospective target hex.  The Axis player rolls a Success for his Naval Patrol contact, and so the two Axis Ju 87B dive bomber air units attack at extended range.  Both make it through the flack and one rolls a Hit on the Bombing Table.  Per WW Rule 27A3, the RN 4 pt TF takes the hit of damage, and afterwards the two Axis D type air units return to base.  The Allied naval group continues voyaging westwards 7 more all-sea hexes to 18A:3605, which is 32 hexes away from the Valletta hex at Malta.  Here the three ARPs that are distributed on the two RN CG naval units 1 & 2 take off from their aircraft carrier decks to fly to the Valletta airfield, 32 hexes away, per WW Rule 25C1a-ARP Transfer Route, thereby enabling the Allied player to use these ARPs  to repair or rebuild any air unit that might be found in the MC Replacement Pool.  After this the RN units in the naval group turn around and return to Alexandria, and perhaps surprisingly the E Med NTP in the same naval group that carried the 4 gsp’s from Suez also turns around and voyages to Matruh, as the Allied player has used it in the naval group solely to absorb Naval Patrol bombing hits, if necessary.  He does this because to him the main thing were the ARPs, not additional gsp’s for Malta, which otherwise would have had to run the additional gauntlet of more Axis Naval Patrol air missions still based operative at Sicily.

Finally, the E Med NTP carrying the 4 gsp’s from Aden, beginning the E. Phase naval movement step back at all-sea hex 19A:2608, veers NE and ends its voyage at the minor port of Larnaca (20A:3513), on Cyprus, where it disembarks its cargo, as it has served as a reserve in case the East African NTP carrying four gsp’s failed to make it to Valletta.

At the end of the Nov I 41 Allied turn the Allied player has the following revised inventory of ME Command RPs/ARPs stored at the Alexandria hex: 3.5 Br inf, 1.5 Br arm, 3.5 Aus inf, .5 NZ inf, 5 Ind inf, and 7 ARPs. He may spend up to 3 ARPs per turn during the new air cycle. On the Nov II 41 Allied turn 3 ARPs were successfully carried by the CG-1 & CG-2 naval units to all-sea hex 18A:3605 where they all did an ARP transfer to the Valletta hex at Malta, 34 hexes away.  Evidently per the WW rules there is no enemy patrol or intercept capability by the opposing player in these ARP transfers.

 

Commentary:

I don’t know how much interest or use this “Bonus” Nov II 41 Allied turn will be to Europa fans, being that it is posted almost a year after the finish of the main series of EA game reports about the WW 1941 ME/ER-II/Crete Scenario solitaire play test.  In some respects the Nov II 41 Allied turn is an unexciting move, in that this turn the Allied player did not conduct the big historical Crusader-style Offensive against the Axis forces positioned in eastern Libya.  But in the EA game reports, the fall of Tobruch on the earlier Oct I 41 Axis turn had something to do with the patent impasse on the Nov II 41 Allied turn; and in some ways the historical Crusader offensive was all about the imposing coastal citadel, and in real time the Allies used their bastion at Tobruch as a wall or anvil to press the Axis army up against.

But both Axis & Allied player enthusiasts might enjoy studying the 8th Army’s forward position in western Egypt, which appears to me to be an aggressive, complex, and dangerous choice for the Allies, at least in wargaming terms.  Though menacing the Axis, the Allied EOT forward dispositions in western Egypt may expose them to an Axis counterattack, or riposte, if that can be found in the Nov II 41 Allied turn game report.

But from another aspect, the Nov II 41 Allied turn sets the stage for a possible dramatic Axis para-op against the besieged Allied bastion at Malta, assuming good weather in the zone.  The para-op target hex was Valetta, by the way, with everything committed there listed in the German 1941 Special Operations Forces OB, found on p. 4 of the WitD Axis OB booklet.  Those who want can set up at least maps 18A & 19A and see what happens, assuming good weather.  But on the other hand, the cardboard Rommel may have punked out at Malta despite clear skies, under the known circumstances of already having taken Tobruch, and saved his forces for other battles as the world war scales swayed.

Since doing this extra Nov II 41 Allied turn move at the gameboard in the summer of 2016, very soon after of the EA posting of the final WW 1941 ME/ER-II/Crete Scenario Nov I 41 Axis turn game report, I have since then regretted the generation of gsp’s at both the Allied East African Command and Aden Holding Boxes and then their subsequent sea transport on-map to the Middle East and Malta Commands, done last summer in this extra new Scenario “Bonus” game report.  This is because after studying again the WW Rules, it appears to me that certainly the East African Holding Box residual forces (eg., the East Africa Command-specific forces) are outside those Commands controlled by the Allied player in ME Scenario games, which would be exclusively the Middle East, Malta, Greece, and the Near East Commands.  The basis of prohibiting gsp generation in the Allied East African Command Holding Box and then shipping them into the ME Command in ME Scenarios is the intent of WW Rule 3E4-Player Control of Commands, where it says:  “A player’s forces may not voluntarily enter or attack any hex that is outside the commands that player controls.”  And to be sure, WW Rule 37C-Off-Map Holding Boxes, says: “Use the East Africa off-map holding box to hold Allied forces in East Africa when the East Africa map group is not in play.”  At Rule 37C, it says the same thing about the Aden Off-Map Holding Box, “when the East Africa map group is not in play.”  Thus if the Allied player in the ME Scenarios cannot on his own voluntarily empty the East Africa and Aden Off-Map Holding Boxes of their air and ground units, steps of attack supply, replacement points, and ARPs and forthwith send them all to the ME & NE Commands, neither can he transport to the ME & NE Commands any gsp’s supposedly generated at the Aden and East Africa Off-Map supply terminals, in a Command he does not control.

I would have liked to have summarily included the Aden Off-Map Holding Box in this prohibition list (of generating gsp’s for use in ME-based Scenarios), but admittedly WW Rule 3E1-Allied Commands, at Note #3 says:  “Aden [eg., to me, meaning essentially the Aden map hex] is in both the Allied East Africa Command (Sudan Subcommand) and the Allied Near East Command [eg., to me, meaning in those WW Scenarios where the East Africa map group is also in use],” which briefly clouds the WW player Commands rules analysis.  However, the few Allied residual forces (including gsp’s supposedly generated there) found in the Aden Off-Map Holding Box are, I think, in ME Scenario games nevertheless still considered the explicit forces of the off-map East Africa Command force OB and therefore not in play in ME Scenarios except by Allied OB Transfers to either the on-map ME or NE Commands.  In ME Scenario games the purpose of the Aden Off-Map Holding Box would be to have an off-map Box to either specifically place transiting ME & NA Command forces at the end of the Allied player turn, if necessary, or else better enable (by the particular hex count information inside the boxes) ME Scenario forces complete their in-turn movements moving back and forth between those two Commands via the Indian Ocean & Red Sea.  Quite interestingly, the presence of the East African Holding box in Middle East Scenario-based games appears to me to give the Allied player the option of moving turn Reinforcements stipulated as Arriving in the Middle East Command from at least the East African Command’s map group the option to Arrive in the Near East Command instead, via the Persian Gulf, and vice versa.  Right now this makes a lot of sense regarding certain WitD Allied OB booklet ME and NE Command Arrivals in 1941 in the ME Scenarios, viewed to me as regional strategy decisions better done at the theater level rather than as particular high political directives from London.

 

Nov II 41 Allied end of the I. Phase dispositions: Iraq and western Iran; also the Iran off-map holding boxes
Nov II 41 Allied end of the I. Phase dispositions: Iraq and western Iran; also the Iran off-map holding boxes

 

Nov II 41 Allied naval movement step of the M. Phase action details: the Malta convoys
Nov II 41 Allied naval movement step of the M./E. Phase action details: the Malta convoys.  Note:  there should be indicated by status markers a grand total of four gsp’s delivered to the Valletta hex, at Malta, done in the E. Phase naval movement step, from the E. Africa off-map holding box.

 

Nov II 41 Allied naval movement step of the E. Phase action details; EOT dispositions in the Western Desert region
Nov II 41 Allied naval movement step of the E. Phase action details; near EOT dispositions in the Western Desert region.  Note:  the E Med NTP carrying the 4 gsp’s from Aden eventually veers course to Cyprus, where it disembarks its cargo.

 

Nov II 41 Allied EOT dispositions: western and central Libya, Sicily, and Malta
Nov II 41 Allied EOT dispositions: western and central Libya, Sicily, and Malta  Note: 4 gsp’s should be designated at the Valletta hex, on Malta.  These would be four fresh gsp’s sea transported to Valletta from the East Africa off-map holding box.

 

Nov II 41 Allied EOT dispositions: the Western Desert region
Nov II 41 Allied EOT dispositions: the Western Desert region

 

Nov II 41 Allied EOT dispositions: the Westen Desert & Crete; alternate view
Nov II 41 Allied EOT dispositions: the Westen Desert & Crete; alternate view